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Zelda 64 UHD V5.1 (2021-02-10)
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Zelda 64 UHD V5.1 (2021-02-10)
06-29-2020, 11:55 PM (This post was last modified: 06-29-2020, 11:56 PM by Admentus.)
#331
Admentus Offline
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16:9 Adjusted backgrounds still continue. To be used with the Patcher64+ Tool.

Market Drawbridge - Day: (Show Spoiler)
[Image: MarketDrawbridgeDayWS.jpg?raw=1]
To be included in V4.4.
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06-30-2020, 03:29 AM (This post was last modified: 06-30-2020, 03:50 AM by argus74.)
#332
argus74 Offline
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Amazing work, thanks so much for this. I'm setting this up and never used dolphin before and I'm trying to verify I did things correctly before I start playing.

I put PZLE01.ini in my dolphin folder then enabled the following AR codes/gecko codes:
Ocarina of Time > 16:9 Aspect Ratio Fix + Extended Draw Distance + Hires
Ocarina of Time > 16:9 Aspect Ratio + Extended Draw Distance + Hires (Not sure if I need both?)
Ocarina of Time > Lag Fix (Not sure what this is.. assume I want it?)
Ocarina of Time > 30 FPS Switch (Part 1)
Ocarina of Time > 30 FPS Switch (Part 2)
Ocarina of Time > 30 FPS Switch (Part 3)
Majora's Mask > 16:9 Aspect Ratio Fix + Extended Draw Distance
Majora's Mask > 16:9 Aspect Ratio + Extended Draw Distance (Not sure if I need both?)
Majora's Mask > Lag Fix (Not sure what this is.. assume I want it?)
Majora's Mask > Bomber's Notebook Fix (Not sure what this is.. assume I want it?)
Majora's Mask > 30 FPS Switch (Part 1)
Majora's Mask > 30 FPS Switch (Part 2)
Majora's Mask > 30 FPS Switch (Part 3)

Is this right? Anything else I should be enabling? Thanks!
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06-30-2020, 11:24 PM (This post was last modified: 06-30-2020, 11:28 PM by Admentus.)
#333
Admentus Offline
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(06-30-2020, 03:29 AM)argus74 Wrote: Amazing work, thanks so much for this. I'm setting this up and never used dolphin before and I'm trying to verify I did things correctly before I start playing.

I put PZLE01.ini in my dolphin folder then enabled the following AR codes/gecko codes:
Ocarina of Time > 16:9 Aspect Ratio Fix + Extended Draw Distance + Hires
Ocarina of Time > 16:9 Aspect Ratio + Extended Draw Distance + Hires (Not sure if I need both?)
Ocarina of Time > Lag Fix (Not sure what this is.. assume I want it?)
Ocarina of Time > 30 FPS Switch (Part 1)
Ocarina of Time > 30 FPS Switch (Part 2)
Ocarina of Time > 30 FPS Switch (Part 3)
Majora's Mask > 16:9 Aspect Ratio Fix + Extended Draw Distance
Majora's Mask > 16:9 Aspect Ratio + Extended Draw Distance (Not sure if I need both?)
Majora's Mask > Lag Fix (Not sure what this is.. assume I want it?)
Majora's Mask > Bomber's Notebook Fix (Not sure what this is.. assume I want it?)
Majora's Mask > 30 FPS Switch (Part 1)
Majora's Mask > 30 FPS Switch (Part 2)
Majora's Mask > 30 FPS Switch (Part 3)

Is this right? Anything else I should be enabling? Thanks!

Sorry for the late reply. I am not checking the forums that regularly anymore since I tend to be more active at my Discord channel.

As for the codes you can enable. You can safely enable codes for either game. There's a built-in protection in each code that prevents codes from activating for the wrong game.

You only need one 16:9 code. You can pick either one. Both have different results, while still being in 16:9. It's mostly the HUD that looks different. You shouldn't enable both of them, since that would get you twice 16:9, which is probably something like 21:9?

As for the Lag Fix codes. It's just optional. I am not even sure it really works that well or not. Lag Fix is meant to fix the lag when opening and closing the Pause Menu. Perhaps you might notice something with it. I kinda forgot what the Bomber's Notebook fix actually did. I just ported it over. I think it did something with the framebuffer. Again, you might or might not notice anything.

As for the 30 FPS codes. Yes, you need to enable all parts. Part 1 is the actual 30 FPS code. Part 2 is the toggle. Part 3 are the timer adjustments (aka, minigames on the clock, drowning, burning to death, block puzzling on the clock, etc).

There's probably a lot more you can activate.

This is probably as far as the GC discs come. Thanks to the Patcher64+ Tool, a lot more is possible with the VC versions. Yeah, no rumble, I know. The biggest reason I have for supporting the VC versions now is because of the Redux patch and all the optional smaller patches (aka, Patcher64+ Tool) and this will improve your experience with both games a lot (hurray for the D-Pad!). I do need to port over the AR Codes to the new OoT Redux version as a result of that. While MM Redux on the VC mostly shares the same AR Codes with the regular MM on the VC, some AR codes will be adjusted for MM Redux (some are completely redundant now, such as using the D-Pad for Mask Transformations, Ocarina and Arrow Toggling as Redux does a much better job at that). I will also be trimming some of the AR codes for the MM US VC version since the Patcher64+ Tool already covers some of them. It's probably cleaner to have them patched into the ROM rather than into the RAM. Not everything will be ported into the ROM through, like 30 FPS. That's uhh... Quite complex. Other than that, I still need to figure out how to optimize the overscan for the OoT VC version.
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07-26-2020, 05:11 AM
#334
iwubcode Offline
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This might not be the best place for this but is the "Missing Link" mod available for use with the GC version of the game? I don't own the VC version
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07-26-2020, 07:29 PM (This post was last modified: 07-26-2020, 07:31 PM by Admentus.)
#335
Admentus Offline
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(07-26-2020, 05:11 AM)iwubcode Wrote: This might not be the best place for this but is the "Missing Link" mod available for use with the GC version of the game?  I don't own the VC version

Hmm... I don't think it will work since it relies on the Expansion Pak (8MB Memory).

You could try extracting the GC disc (through Dolphin's File System GUI) so you get an extracted folder format (you should end up with a "sys" and "files" folder). Extracting the biggest .TGC file (the one for Ocarina of Time) from the .ISO GC disc and then extract that .TGC file once more. Once you have an extracted folder format try replacing the .N64 ROM file in it. Give the ROM Hack the same name as the .N64 ROM (extension as well) and then try booting the game.

You should replace the ROM Hack on an Ocarina of Time version. The Master Quest disc contains both a Ocarina of Time ROM and Master Quest ROM (both will work) and the Collector's Edition contains an Ocarina of Time ROM and Majora's Mask ROM (in addition to the two NES ROMs).

So for example, using a NTSC-U Master Quest disc, extract "zlj_f.tgc" from the .ISO and then fully extract that .TGC file. Then replace the "urazle_f.n64" ROM (Master Quest) in it. That might work or not.

I can definitely confirm that the VC version works, since I have been testing it. And I might up ending supporting it in the Zelda 64 UHD texture pack?

The next Patcher64+ Tool V7.0 update will include support for The Missing Link (.Z64 or .WAD) in addition to a large array of other new features (such as patched in Master Quest dungeons into the regular Ocarina of Time). Since the next update is by far the largest update yet it will require more testing time before a public release. Because of that the next Zelda 64 UHD update has been delayed as well, through the next WIP 2 texture pack build is already up and running.
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09-01-2020, 11:14 PM (This post was last modified: 09-01-2020, 11:14 PM by Admentus.)
#336
Admentus Offline
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It has been a while, but some big changes are about to happen for Zelda 64 UHD

One of the revamped areas:
Deku Shrine: (Show Spoiler)
[Image: DekuShrine.jpg?raw=1]
Planned changelog so far:
Code:
- Texture pack is now split up into modules to reduce the RAM and loading requirement
- Fixed transparency for textures in several areas for Ocarina of Time
- Updated fonts
    * Fixed several boss titles in several languages (OoT, MQ & MM)
    * Added missing special uppercase and punctuation characters
    * Added Polish language support (OoT, MQ & MM)
    * Upscaled ammo numbers, Debug ROM number fractions and Redux numbers
    * Fixed "The Legend of Zelda" credits not being completely shown
- Reworked all backgrounds
    * Replaced all 4:3 backgrounds with higher quality upscales
    * Added upscaled 16:9 backgrounds for the 16:9 Texture patches (Patcher64+ Tool)
    * Added missing textures when slamming yourself into walls in background areas (both 4:3 and 16:9)
    * Added Master Quest logo for Master Quest mode (Patcher64+ Tool)
    * Added The Missing Link logo (Patcher64+ Tool)
- Updated interface
    * D-Pad (Randomizer / Redux)
    * Magic Spells icons
    * Megaton Hammer icon
    * Magic Jar icons
- Updated items & objects
    * Bottle effect
    * Shop items (Deku Shield, Deku Nuts)
    * Deku Shield & Hylian Shield
    * Fairy Bow
    * Goron Ruby
    * Deku Mask
    * Rupee colors (Patcher64+ Tool)
    * Stone Mask
    * Sun Switch
- Updated objects
    * Time Block
    * Gauntlet Blocks
    * Breakable Boulder
- Updated characters
    * Navi / Tatl / Tael
    * Great Deku Tree (again)
    * Bugs
    * Kafei (hair)
    * Treasure Chest Shop Gal (hair)
    * Deku Link
    * Adult Link model (Patcher64+ Tool)
    * Female Link models (Patcher64+ Tool)
    * Gerudos / Pirates
    * Threater Scrubs, Deku Salesman, Deku Butler, Deku King, Palace Scrub
    * Fixed Zora eyes
- Updated monsters
    * Lizalfos
    * Dinolfos (OoT, MQ & MM)
    * Deku Scrub, Mad Scrub, Business Scrub
    * Giant Bees
    * Iron Knuckle
    * Shell Blade
    * Skull Fish
    * Wizrobe
- Updated areas
    * Deku Shrine
    * Pirate's Fortress
    * Ikana Graveyard tombs
    * Hyrule Field (Market wall)
    * Lon Lon Ranch (Fences)
    * Kokiri Forest (curtains Link's House & background trees)
    * Lake Hylia (Lakeside Laboratory)
    * Gerudo Valley, Gerudo Fortress, Haunted Wasteland, Desert Colossus
    * Kakariko Graveyard (background trees)
    * Temple of Time (Master Sword pedestal when traveling through time)
    * Death Mountain Trail (falling rocks)
    * Great Fairy's Fountain
    * Game Shops (Treasure Chest Shop, back door)
    * Hidden Grottos
    * Secret Shrine
    * Sakon's Hideout
    * Astral Observatory (tingle picture / wooden floor)
    * Termina Field
    * Fishing Pond (aquarium display)
    * Great Bay (corrected some textures for Zora Cape)
    * Lost Woods (corrected trees and pillars in Majora's Mask)
- Updated dungeons
    * Fire Temple (falling rocks during boss fight)
    * Gerudo's Training Ground (rocks)
    * Spirit Temple (light source)
    * Great Bay Temple (steam effect in faucet room)
    * Doors and door bars
- Updated effects
    * Ganon's Castle Barrier
    * Din's Fire
    * Fire
    * Magic Arrows
    * Water upstream
    * Black Water
    * Bomb fuse
    * Explosions
    * Added lava for the boss room in Dondongo's Cavern
    * Lens of Truth
    * Hyrule Courtyard transition
    * Song of Soaring
    * Damaged
    * Flash
    * Fire walls
    * Wizzrobe explosion
    * Flare Dancer fire
    * Navi trails / Deku Nut flash
    * Boss Warp Tile glow in Majora's Mask dungeons

There's no ETA on the next update yet. It's big. Definitely big, and it has been worked on for quite a while now. Currently about 90% planned for the next update should be done.

With thanks to GhostlyDark for his awesome quality control.
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09-02-2020, 03:44 AM
#337
mrhanman Offline
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Is anyone else having an issue with not all of the Gecko codes showing up?  I'm only seeing a few.  I'm using Dolphin 5.0-12511.  Both PZLE01 and D34E01 do the same thing.

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09-05-2020, 01:50 AM (This post was last modified: 09-05-2020, 01:53 AM by Admentus.)
#338
Admentus Offline
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True Widescreen: (Show Spoiler)
[Image: LinksHouseTrueWS.jpg?raw=1]
Yes... It is happening... With the next update.

@mrhanman
If you need help, please join the Discord. I and the others can help you there.
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09-07-2020, 09:12 PM (This post was last modified: 09-07-2020, 09:12 PM by Admentus.)
#339
Admentus Offline
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More widescreen magicz!

Back Alley: (Show Spoiler)
[Image: BackAlleyWS.jpg?raw=1]
Back Alley - House: (Show Spoiler)
[Image: BackAlleyHouseWS.jpg?raw=1]
With thanks to ShadowOne333 and CYB3RTR0N and GhostlyDark.
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09-16-2020, 01:56 AM (This post was last modified: 09-16-2020, 02:04 AM by Admentus.)
#340
Admentus Offline
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Update V5.0 is finally online! Yup. V4.4 got skipped in favor or V5.0.

Go check it out!

The changelog:

Code:
--- V5.0 ---
- Texture pack is now split up into modules to reduce the RAM and loading requirement
- Fixed transparency for textures in several areas for Ocarina of Time
- Updated fonts
* Fixed several boss titles in several languages (OoT, MQ & MM)
* Added missing special uppercase and punctuation characters
* Added Polish language support (OoT, MQ & MM)
* Added Chinese Simplified language support (OoT & MQ)
* Upscaled ammo numbers, Debug ROM number fractions and Redux numbers
* Fixed "The Legend of Zelda" credits not being completely shown
- Reworked all backgrounds
* Replaced all 4:3 backgrounds with higher quality upscales
* Added upscaled 16:9 backgrounds for the 16:9 Texture patches (Patcher64+ Tool)
* Added missing textures when slamming yourself into walls in background areas (both 4:3 and 16:9)
* Added Master Quest logo for Master Quest mode (Patcher64+ Tool)
* Added The Missing Link logo (Patcher64+ Tool)
- Updated interface
* D-Pad (Randomizer / Redux)
* Magic Spells icons
* Megaton Hammer icon
* Magic Jar icons
* Fairy Bow Magic Arrow icons
- Updated items & objects
* Bottle effect
* Shop items (Deku Shield, Deku Nuts)
* Deku Shield & Hylian Shield
* Fairy Bow
* Goron Ruby
* Deku Mask
* Rupee colors (Patcher64+ Tool)
* Stone Mask
* Sun Switch
* Time Block
* Gauntlet Blocks
* Breakable Boulder
* Fish
- Updated characters
* Navi / Tatl / Tael
* Great Deku Tree (again)
* Bugs
* Kafei (hair)
* Treasure Chest Shop Gal (hair)
* Deku Link
* Adult Link model (Patcher64+ Tool)
* Female Link models (Patcher64+ Tool)
* Gerudos / Pirates
* Threater Scrubs, Deku Salesman, Deku Butler, Deku King, Palace Scrub
* Fixed Zora eyes
* Cows
- Updated monsters
* Lizalfos
* Dinolfos (OoT, MQ & MM)
* Deku Scrub, Mad Scrub, Business Scrub
* Giant Bees
* Iron Knuckle
* Shell Blade
* Skull Fish
* Wizrobe
* Guay
* Like-Like
* Flying Tile
* Octorok (upscales)
- Updated areas
* Deku Shrine
* Pirate's Fortress
* Ikana Graveyard tombs
* Termina Field
* Great Bay (corrected some textures for Zora Cape)
* Lost Woods (corrected trees and pillars in Majora's Mask)
* Secret Shrine
* Sakon's Hideout
* Astral Observatory (tingle picture / wooden floor)
* Hyrule Field (Market wall, grass)
* Lon Lon Ranch (Fences)
* Kokiri Forest, Sacred Forest Meadow, Lost Woods (curtains Link's House & background trees, various upscales, grass, Temple entrance)
* Lake Hylia (Lakeside Laboratory, Fishing Pond)
* Gerudo Valley, Gerudo Fortress, Haunted Wasteland, Desert Colossus
* Kakariko Village, Kakariko Graveyard (various upscales, houses, background trees, Dampe's Shack, signpost, grass, Temple entrance)
* Temple of Time (Master Sword pedestal when traveling through time)
* Death Mountain Trail (falling rocks, various upscales)
* Zora's River (various upscales)
* Treasure Chest Shop, Bowling Alley, Shooting Gallery (various upscales)
* Great Fairy's Fountain
* Hidden Grottos
* Hyrule Castle Grounds, Hyrule Castle Courtyard, Guard House (door, walls, grass, misc)
- Updated dungeons
* Great Bay Temple (steam effect in faucet room)
* Inside the Deku Tree (various upscales)
* Forest Temple
* Fire Temple (falling rocks during boss fight, various upscales)
* Shadow Temple (wooden bar upscale)
* Gerudo's Training Ground (rocks, water, lava)
* Spirit Temple (light source)
* Doors and door bars
- Updated effects
* Ganon's Castle Barrier
* Din's Fire
* Fire
* Magic Arrows
* Water upstream
* Black Water
* Bomb fuse
* Explosions
* Water Splashes
* Added lava for the boss room in Dondongo's Cavern
* Lens of Truth
* Hyrule Courtyard transition
* Song of Soaring
* Damaged
* Flash
* Fire walls
* Wizzrobe explosion
* Flare Dancer fire
* Navi trails / Deku Nut flash
* Boss Warp Tile glow in Majora's Mask dungeons
* Virtual Console exclusive effects

Download links can be found on the mirrors on the main post:

Google Drive Mirror #1 (contains DDS BC7 main pack only):
https://drive.google.com/drive/folders/1Tgkq0K7Gn3xrrOyDddmfZpZPvSpyEDwp

Google Drive Mirror #2:
https://drive.google.com/drive/u/1/folders/1hoPMTakHuaCw1qacNXDYw9aycxFMf6be

Mega (contains DDS BC7 main pack only):
https://mega.nz/#F!6uxUCY5J!4vMXh8hG_AZcu_tMRuOtVQ

OneDrive (contains DDS BC7 main pack only):
https://1drv.ms/u/s!Aii8tQNUbVimlRgWBBIlDqZNzPpF

With thanks to GhostlyDark as usual for his assistance and debugging.

This update is absolutely massive. Ranging from Redux to the Virtual Console to languages to backgrounds to a bit of ROM hacks to Patcher64 and probably more. The pack has become considerable larger as well... Oooof... Another key feature is the usage of modules so that not the whole texture pack is loaded in at once. Just the stuff that each version would require. This reduces RAM usage when prefetching.


Attached Files
.txt   Credits.txt (Size: 7.46 KB / Downloads: 19)
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