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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › General Discussion v
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XXX BMX Audio fix...and a question..
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XXX BMX Audio fix...and a question..
04-03-2014, 07:27 AM
#4
pauldacheez Offline
hot take: fascism is bad
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Posts: 1,527
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I see no reason why your speed issues on D3D would be specifically caused by long draw distances or fog, nor do I see any reason why OpenGL would specifically do better at that. Don't jump to conclusions too quickly. If anything, I'd guess it's because D3D doesn't currently have/use any equivalent to ARB_buffer_storage or AMD_pinned_memory, two near-identical GL features/extensions that speed up Dolphin a fuckton.

The rain/water visor effects may or may not be ray-casting, I forget what exactly they look like and what ray-casting would imply. I do know that they're framebuffer effects, the game uses EFB to RAM by default (dunno 'bout the rain/water, but the visors require RAM), and that OpenGL has a slower codepath for EFB to RAM.

Also, good luck asking the devs to add a hack. They tend not to care about typical forumers' performance issues.
<@skid_au> fishing resort is still broken: http://i.imgur.com/dvPiQKg.png
<@neobrain> dafuq
<+JMC47> no dude, you're just holding the postcard upside down
----------------------------------------
<@Lioncash> pauldachz in charge of shitposting :^)
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Messages In This Thread
XXX BMX Audio fix...and a question.. - Wally123 - 04-02-2014, 01:20 AM
RE: XXX BMX Audio fix...and a question.. - JMC47 - 04-02-2014, 02:02 AM
RE: XXX BMX Audio fix...and a question.. - Wally123 - 04-03-2014, 01:26 AM
RE: XXX BMX Audio fix...and a question.. - pauldacheez - 04-03-2014, 07:27 AM
RE: XXX BMX Audio fix...and a question.. - JMC47 - 04-03-2014, 08:36 AM

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