(04-02-2014, 02:02 AM)JMC47 Wrote: Please report this issue to the issue tracker, http://code.google.com/p/dolphin-emu/issues/list
LLE is more accurate and will always be more accurate, but issues like this need to be reported so that HLE can work better.
I also have an idea for a fix to the major slowdown facing Metroid Prime....I noticed that OpenGL has better distance drawing speed, but when it comes to ray casting effects on Samus's visor (ie water), it sinks. D3D11 back end works beautifully with it...but trades that off with a very slight issue of z-fog distance causing huge slowdowns...The OpenGL draw distance works within acceptable boundaries of 40 to 60 real time FPS...but D3D slows down considerably...Is there a way to make the handling of distant objects the same since D3D calls distant objects in a similar way to OpenGL? Is there a way a small hack can be added to affect draw distance in games that use alpha passes for z-buffering?