Howdy,
Wondering if anyone has seen this before. I get a bizarre issue when using the Vulkan backend and playing Xenoblade.
This gif demonstrates:
https://gfycat.com/ifr/HardAlertAsianpiedstarling
This is happening on the last few dev builds, and I tried a build from a month ago. It runs perfectly on D3D and OpenGL, but I think Vulkan may give me more headroom with FPS as it does on other games, so I'd prefer to use it.
The log doesn't show any oddities and just end up loading whatever sound file and DVD read just like the D3D version.
I'm running:
5.0-5477
i7 4710HQ
870m
Win7
As a side note... there appears to be some sort of D3D11 regression, as right now with Mario Kart Wii. I get a black box in the corner over the last few dev builds, whereas a build from about a month ago doesn't have this issue.
https://cdn.discordapp.com/attachments/2...nknown.png
Please let me know if you require more information, or if you have the faintest idea what could be happening with my Xenoblade!
Thank you
Wondering if anyone has seen this before. I get a bizarre issue when using the Vulkan backend and playing Xenoblade.
This gif demonstrates:
https://gfycat.com/ifr/HardAlertAsianpiedstarling
This is happening on the last few dev builds, and I tried a build from a month ago. It runs perfectly on D3D and OpenGL, but I think Vulkan may give me more headroom with FPS as it does on other games, so I'd prefer to use it.
The log doesn't show any oddities and just end up loading whatever sound file and DVD read just like the D3D version.
I'm running:
5.0-5477
i7 4710HQ
870m
Win7
As a side note... there appears to be some sort of D3D11 regression, as right now with Mario Kart Wii. I get a black box in the corner over the last few dev builds, whereas a build from about a month ago doesn't have this issue.
https://cdn.discordapp.com/attachments/2...nknown.png
Please let me know if you require more information, or if you have the faintest idea what could be happening with my Xenoblade!
Thank you