HI, i am trying to run xenoblade at 2x resolution, however it only works at fonts and character portraits, like in the pause menu, at gameplay, all sprite base dcontent is 2x while the 3d content is 1x, any ideas?
Xenoblade resolution issue
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11-24-2015, 03:08 PM
Your signature shows your problem. You're running Windows XP, with the Intel GMA 950 GPU, with 1 GB of RAM, running Dolphin r317.
-You are using such an old version that that was how Dolphin handled upscaling back then. You need to use a newer build to see better results. At the very least that means 4.0.2 stable to get official support with issues. -You can't use anything newer than that because Windows XP support was dropped because it's a dead OS (and a lot of builds past 4.0.2 were broken on Windows XP, so it's hit or miss) -Your GPU is way below minimum requirements -We recommend 2 GB of RAM because of how memory transfers are handled Long story short: Christmas is coming up. Get a new computer.
... Were you even getting playable framerates on that hardware?
Their last post was in 2012, so one can hope they're not trying to play on that same system. Although this is the forums, so they probably are. You get a small handful of people with reasonable systems, and the majority penny pinching on AMD A6 CPUs. 11-24-2015, 06:35 PM
The required feature is called "upscale efb copies". It's enabled by default for years now.
11-25-2015, 01:52 AM
Wow, that's the least updated Dolphin version I've seen in a while. Try with a newer version for sure.
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