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Xenoblade random stuttering with D3D9 and OpenGL
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Xenoblade random stuttering with D3D9 and OpenGL
02-01-2014, 12:30 PM (This post was last modified: 02-01-2014, 12:31 PM by MayImilae.)
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MayImilae Offline
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DJBarry004: Cache Display Lists isn't in the latest dev builds, if was removed yesterday.

Hitoshura: Stuttering is a common problem with Xenoblade and a few other games, most notably the Prime games. No one really knows why it occurs, but apparently it has to do with loading in some fashion, as Xenoblade and the Prime games have forms of dynamic loading. An SSD or Ramdisk appears to help with the issue, and OpenGL is much better about it than D3D, but there's no way to completely eliminate it. At least, once a cache has built up, it stops being a significant issue. After exploring an area if you return to that area the game won't stutter there, thanks to the cache.
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Messages In This Thread
Xenoblade random stuttering with D3D9 and OpenGL - Hitoshura - 02-01-2014, 03:12 AM
RE: Xenoblade random stuttering with D3D9 and OpenGL - ExtremeDude2 - 02-01-2014, 04:10 AM
RE: Xenoblade random stuttering with D3D9 and OpenGL - Hitoshura - 02-01-2014, 07:16 AM
RE: Xenoblade random stuttering with D3D9 and OpenGL - DJBarry004 - 02-01-2014, 07:19 AM
RE: Xenoblade random stuttering with D3D9 and OpenGL - Hitoshura - 02-01-2014, 10:48 AM
RE: Xenoblade random stuttering with D3D9 and OpenGL - KHg8m3r - 02-01-2014, 10:53 AM
RE: Xenoblade random stuttering with D3D9 and OpenGL - Hitoshura - 02-01-2014, 11:10 AM
RE: Xenoblade random stuttering with D3D9 and OpenGL - DJBarry004 - 02-01-2014, 11:15 AM
RE: Xenoblade random stuttering with D3D9 and OpenGL - MayImilae - 02-01-2014, 12:30 PM
RE: Xenoblade random stuttering with D3D9 and OpenGL - Hitoshura - 02-01-2014, 01:30 PM

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