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Xenoblade HD Retexture Project - Updated: Version 02 Released + PS3/Xbox360 Buttons
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Xenoblade HD Retexture Project - Updated: Version 02 Released + PS3/Xbox360 Buttons
07-30-2012, 04:32 PM
#291
HAR65 Offline
53 yeas old, gamer until the end
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I like those custom straploaders. What a great idea. Every good gaming session starts with a nice screen now and no longer with this boring original.
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07-30-2012, 06:07 PM
#292
Echoes Offline
Average Retexturer
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Since I found some really high res artwork for the game, I'll be releasing updated portraits soon when I update my previous release.

They're a little different than the ones used on the previous pack, but it's for the better. They're also twice the size, 347x300 (resized from 524x453) compared to 176 x 152.

Here's a nice comparison of the stuff I've changed so far.
[Image: comparison.png]
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07-30-2012, 06:26 PM
#293
poweredbykimchi Offline
hi
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(07-30-2012, 04:32 PM)HAR65 Wrote: I like those custom straploaders. What a great idea. Every good gaming session starts with a nice screen now and no longer with this boring original.

Thank you! I was heartbroken after I found out that the straploader doesn't work with a 1080p image. ):


(07-30-2012, 06:07 PM)Echoes Wrote: Since I found some really high res artwork for the game, I'll be releasing updated portraits soon when I update my previous release.

They're a little different than the ones used on the previous pack, but it's for the better. They're also twice the size, 347x300 (resized from 524x453) compared to 176 x 152.

Here's a nice comparison of the stuff I've changed so far.
[image]

I honestly dislike using those portraits because high tension for Melia, Dunban, Riki, and Shulk make absolutely no sense to me, but for the people who like them, I'm sure they'll appreciate the work.
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07-30-2012, 07:03 PM (This post was last modified: 07-31-2012, 04:33 AM by Echoes.)
#294
Echoes Offline
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I'll definitely switch Shulk's tension to his "serious" face. Riki's is passable, since he's never really that serious anyway. Dunban's could be worse and Melia's IS worse.

You get used to it after a while.
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08-01-2012, 01:48 PM (This post was last modified: 08-01-2012, 02:00 PM by Alekzanderk.)
#295
Alekzanderk Offline
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avances para la actualizacion del fin de semana Smile

[Image: SX4P01-132.png]
[Image: SX4P01-131.png]

[Image: SX4P01-129.png]
[Image: SX4P01-130.png]


[Image: SX4P01-131b.png]


[Image: SX4P01-132a.png]


[Image: banner_01_Cowboy_Bebop-1.png]
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08-01-2012, 02:02 PM
#296
poweredbykimchi Offline
hi
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(08-01-2012, 01:48 PM)Alekzanderk Wrote: avances para la actualizacion del fin de semana Smile

[images]
Whoa, how did you improve the image quality?
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08-02-2012, 09:15 AM (This post was last modified: 08-02-2012, 09:17 AM by messiahgov.)
#297
messiahgov Offline
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(07-04-2012, 05:03 AM)Alethram Wrote: Not even close man, just take a look at the caps or the numbers

http://www.myfonts.com/fonts/adobe/myriad/

vs

http://www.dafont.com/forum/attach/orig/1/3/136438.png

but thx for the try.

The Font of Version 02, 1. Post, is Myriad Pro for sure. Wink That's what I have talked about.
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08-02-2012, 01:43 PM
#298
Alekzanderk Offline
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(08-01-2012, 02:02 PM)poweredbykimchi Wrote:
(08-01-2012, 01:48 PM)Alekzanderk Wrote: avances para la actualizacion del fin de semana Smile

[images]
Whoa, how did you improve the image quality?


Jotochot Big GrinBig Grin

Photoshop

[Image: moradascompletas01.png]

Poblado Oculto Complete Smile
[Image: banner_01_Cowboy_Bebop-1.png]
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08-02-2012, 01:45 PM (This post was last modified: 08-02-2012, 03:07 PM by poweredbykimchi.)
#299
poweredbykimchi Offline
hi
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(08-02-2012, 01:43 PM)Alekzanderk Wrote:
(08-01-2012, 02:02 PM)poweredbykimchi Wrote:
(08-01-2012, 01:48 PM)Alekzanderk Wrote: avances para la actualizacion del fin de semana Smile

[images]
Whoa, how did you improve the image quality?


Jotochot Big GrinBig Grin

Photoshop

Is it possible for you to work on the battle/combat avatars (low tension, normal, high tension)?
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08-02-2012, 02:45 PM
#300
slmpika Offline
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I second that. While I think the official art looks good, there are just some battle avatars that do not have the appropriate corresponding official art. Not to mention the fact that we do not have any low tension avatar hi-res replacements. Alekzanderk, judging by how excellent those affinity tree portraits look, I think that you could make better battle avatars than the ones we have now.
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