Just wanna say thanks to everyone for the retextures. Just getting into the game now and the new textures make the game look so much nicer.
Xenoblade HD Retexture Project - Updated: Version 02 Released + PS3/Xbox360 Buttons
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07-29-2012, 08:53 PM
My menu textures don't seem to be loading properly. Please refer to my screenshot. I've also put the images in the right place I think?
07-29-2012, 09:04 PM
(This post was last modified: 07-29-2012, 09:10 PM by poweredbykimchi.)
(07-29-2012, 08:53 PM)flashce Wrote: My menu textures don't seem to be loading properly. Please refer to my screenshot. I've also put the images in the right place I think? You are not doing anything wrong. The game loads up a certain image according to a certain ID. If the game doesn't see the ID in your retexture folder, it will not load it. Unfortunately, the same image is used with multiple IDs many many many times. While I can't say it's impossible to find all IDs, it's certainly a difficult thing to do as you must load up the menu in almost any possible case. For example, in one area I am at, the images do not load inside the town, but it does load it up right outside it. Also, if you see in your screenshot, you will see two same Reyn images. While they look the same, they are loaded up in different parts of the game. The best thing you can do is either live with it, dump the original textures and send it to us so we can replace it, or dump it and replace it yourself. If you do the second option, that'll benefit everyone.
i7-6700k @ 4.4 GHz
AMD R9 390 16 GB DDR4 3200 MHz Windows 10 x64 (07-29-2012, 08:53 PM)flashce Wrote: My menu textures don't seem to be loading properly. Please refer to my screenshot. I've also put the images in the right place I think? MM.. Some parts of the menu should have changed, like the green overlay, its arrows and the brown icon boxes. Are you using Alekzanderk's stuff as well? If not, then that's your problem. I only translated the text images and renamed some icons so that they would show up in the English version. The icons that already showed up in Alekzanderk's pack (the ones mentioned above, for example) aren't included in my texture pack. Also, you don't need to dump every texture in the SXP01 folder, you just need to put all of your texture folders inside of it. There's nothing wrong with the way you have it, It's just more organised that way. *I don't think I got all of the icons that don't show up in the PAL version, since I was more focused on the text. I'll probably update later if I find more. No promises on the menu, but I'll give that a stab as well. Like poweredbykimchi said, some textures are too random. The menu icons seem to be less random in that they appear depending on location, while some icons, like most of the cast's big menu portraits, are randomly generated depending on the party order and possibly location too. The worst part is that they don't seem to be set to a certain party order, since going back to the same order you had when it worked will also generate some other random textures. Maybe this could be fixed by a patch or a code? Also, can anybody test if my translation textures work in the gem crafting process? After renaming the textures (which I did before uloading), they all seem to be working 100% for me, except for the random character portraits. If they do show up, could one kind soul please upload the "mega heat" image or at least give me the texture name (image preferable though)? 07-30-2012, 08:12 AM
(This post was last modified: 07-31-2012, 09:16 AM by poweredbykimchi.)
(07-30-2012, 05:58 AM)Echoes Wrote:(07-29-2012, 08:53 PM)flashce Wrote: My menu textures don't seem to be loading properly. Please refer to my screenshot. I've also put the images in the right place I think? They work. Here's a megaheat image: [removed link because people are downloading it for no reason] You might need to find the other megaheat images though (if there are any).
i7-6700k @ 4.4 GHz
AMD R9 390 16 GB DDR4 3200 MHz Windows 10 x64 07-30-2012, 12:09 PM
(This post was last modified: 07-30-2012, 01:54 PM by poweredbykimchi.)
Custom Straploaders
Download (07-28-2012, 12:18 PM)poweredbykimchi Wrote: OP's post: Includes different portraits, a few different fonts, grass changes
i7-6700k @ 4.4 GHz
AMD R9 390 16 GB DDR4 3200 MHz Windows 10 x64 07-30-2012, 01:38 PM
(This post was last modified: 07-30-2012, 01:39 PM by Alekzanderk.)
07-30-2012, 03:02 PM
What is the Fastest Dolphin Version for Xenoblade with my PC?
Win 7 64 bit CPU AMD X4 645 3.1GHZ VGA HD4670 Ram 4GB Sr about my eng 07-30-2012, 03:46 PM
(This post was last modified: 07-30-2012, 03:58 PM by poweredbykimchi.)
(07-30-2012, 03:02 PM)cloudh09 Wrote: What is the Fastest Dolphin Version for Xenoblade with my PC?You should have posted this in the Hardware section. This is just a retexture thread >_>. Your CPU is extremely weak. The game will be playable with the latest versions, but you won't be able to play it at full speeds (25 FPS). Search the forums first next time! Here's another one. And I just found out you already asked questions about your hardware. If you're told that you can't run Wii games, I'm pretty sure no Dolphin revision will help.
i7-6700k @ 4.4 GHz
AMD R9 390 16 GB DDR4 3200 MHz Windows 10 x64 |
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