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Xenoblade HD Retexture Project - Updated: Version 02 Released + PS3/Xbox360 Buttons
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Xenoblade HD Retexture Project - Updated: Version 02 Released + PS3/Xbox360 Buttons
07-24-2012, 06:53 AM
#261
DarkAngel54
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hey is there any way to get the textures burnt on to a disc and play it on a wii as a backup
07-24-2012, 07:37 AM
#262
slmpika Offline
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DarkAngel - There is no way to change the textures in the ISO itself. The Wii only outputs in 480p, so there wouldn't be any point to this anyway; it would just make the game slower. Theoretically, you could use WiiScrubber to extract the files from the ISO, at which point you would need to unpack them, convert them, edit them, convert them again, repack them, then insert them back into the ISO. However, as I said, there is no point in doing this for higher resolution textures, and, as far as I know, the format of the textures on the ISO are undocumented, so it would require a good amount of work as well.
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07-24-2012, 08:00 AM
#263
DarkAngel54
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oh ok then i just wanted to play it on my wii since it keeps crashing on me but thanks anyway Smile
07-24-2012, 10:18 AM
#264
cloudh09 Offline
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What is Best Version Dolphin for Xenoblade?
Sorry about my eng Tongue
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07-24-2012, 10:45 AM
#265
slmpika Offline
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The best version to use will be the latest GIT version. Alternatively, you can use a version with the HLE patch if your computer cannot handle LLE (3.0-508-gf30aebf_XBHLE31_PresRes for example).
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07-24-2012, 11:17 AM (This post was last modified: 07-24-2012, 11:57 AM by poweredbykimchi.)
#266
poweredbykimchi Offline
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Here's a second release with dynamic faces.
http://www.mediafire.com/?d68332catnmsikk

THEY MAY OR MAY NOT WORK. I did not test them myself!
i7-6700k @ 4.4 GHz
AMD R9 390
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07-25-2012, 04:37 AM (This post was last modified: 07-25-2012, 04:40 AM by Echoes.)
#267
Echoes Offline
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I have been following this thread for a while now and I have to say, the love this game is getting is beyond impressive! Keep up the good work everyone!

My editing skills are poor at best, but I tried the sharpening thing to see how much of an improvement it could really make. It's not as good as the ones by poweredbykimchi since this is a test and again, I'm not good at this stuff.

Possible spoiler for the last character, so hyperlink instead.
It looks much better, if you ask me. I won't be releasing this, since it's simple enough and others can do much better than me.

I also went ahead and changed the last character's high tension portrait from the mask picture to this. It's of a slightly higher quality than the current ones, but it's not noticeable.
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07-25-2012, 08:23 AM (This post was last modified: 07-25-2012, 08:30 AM by poweredbykimchi.)
#268
poweredbykimchi Offline
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(07-25-2012, 04:37 AM)Echoes Wrote: I have been following this thread for a while now and I have to say, the love this game is getting is beyond impressive! Keep up the good work everyone!

My editing skills are poor at best, but I tried the sharpening thing to see how much of an improvement it could really make. It's not as good as the ones by poweredbykimchi since this is a test and again, I'm not good at this stuff.

Possible spoiler for the last character, so hyperlink instead.
It looks much better, if you ask me. I won't be releasing this, since it's simple enough and others can do much better than me.

I also went ahead and changed the last character's high tension portrait from the mask picture to this. It's of a slightly higher quality than the current ones, but it's not noticeable.

You might be deceiving yourself because not only did I take a very similar approach of sharpening but I don't have much editting skill myself. I do take another step sharpening the image, but there shouldn't be that much difference in detail. But thank you for your comment; at least now I know I'm actually going the right direction >_>

Also, it would be nice if you sent me the image/images of the 7th character and then I'll be able to release a third pack of faces.

EDIT #901822098319023: Also, I want to make a small disclaimer by saying that I am in no way trying to "compete" with other people making faces. I am just trying to get out a quick release of polished faces so that people can enjoy those for now until the real high-ressed ones are out.
i7-6700k @ 4.4 GHz
AMD R9 390
16 GB DDR4 3200 MHz
Windows 10 x64
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07-26-2012, 05:58 AM
#269
Razor66 Offline
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Tried out the dynamic faces file, but it didn't work on my Xenoblade SX4P01 game unlike the other texture replacers in this thread.
Even so, the working textures are highly recommended and make my game look so much better. So keep up the good work!
Specs: Core i5 2500k @ 4.6ghz, nVidia GTX680 OC'd, 8GB DDR3, Win 7 x64
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07-26-2012, 07:12 AM (This post was last modified: 07-26-2012, 07:51 AM by poweredbykimchi.)
#270
poweredbykimchi Offline
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(07-26-2012, 05:58 AM)Razor66 Wrote: Tried out the dynamic faces file, but it didn't work on my Xenoblade SX4P01 game unlike the other texture replacers in this thread.
Even so, the working textures are highly recommended and make my game look so much better. So keep up the good work!

Can you tell me where in the game you were and maybe upload a save state file (before the cutscene that uses the dynamic face)?
i7-6700k @ 4.4 GHz
AMD R9 390
16 GB DDR4 3200 MHz
Windows 10 x64
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