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Xenoblade Chronicles [Pal-Wii]
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Xenoblade Chronicles [Pal-Wii]
08-22-2011, 03:17 AM
#331
ol1v1er Offline
RPG FAN
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Posts: 44
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Joined: Aug 2011
me too, it's too slow otherwise
2500K@4Ghz , max 4.9Ghz - IFX-14
8Gb Gskill
GTX470@stock
W7 64bits
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08-22-2011, 04:57 AM
#332
sparktenks Offline
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Posts: 15
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Joined: Sep 2010
(08-22-2011, 02:01 AM)SamSoNight Wrote: Why is it so important for people to run this with 30 FPS? It feels perfectly fine with FPS. Well, maybe it's a personal thing...
I think the Sound problems and the crashes are much more urgent matters!

Why does it even bother you that people are trying for 30 FPS? Some people like my self have played the game on the Wii(pal version of the game) and got used to the frame rate being smooth.

To me it's just a glaring difference in smoothness of game play. I just take notice and it's hard not to be distracted by it. That in turn sort of diminish the value of playing the game on the emu.

But thats my preference.

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08-22-2011, 06:23 AM
#333
(void)
Unregistered
 
i've been testing the game with different revisions / settings / patches. For reference my computer is an i5 750 OCed to 3,2 and 2 5850s (not that it matters since dolphin only uses 1)

I've tried revisions 7714 (with patch for HLE sound applied), r7676_L102_x64_ICC and 7690M.

First of all using 7714 i got bad sound and crashes. Crashes went away (or at least i got less crashes) as soon as i deactivated Dolphins AntiAliasing.

Then i used 7676 that was suggested in this post and it also had problems with the sound.

Sound problems (cracking and distorted voice/music) happen in any version when your computer can't keep up with the frames using HLE. Most of the time this happens during cutscenes but it also can happen ingame.

7690M is the revision that gave me the best results. FPS are nearly always at 25fps and the sound problems happen much less frequently. The options ive used for the revision are don't use frame limitter, JIT Recompiler, fix process in cores, HLE sound, DTK, Audio Throttle, Direct3d 9 plugin, full screen 1920x1080, Antialias None (aliasing in this game produces crashes and some bad graphics in some places), Anisotropic 16x, Decode Textures openMP.

I suggest people use savestates during cutscenes every few seconds if the cutscene is pretty intensive, so if the sound bugs they can load the state and then the cracking might not happen. Ingame when the sound bugs, save the game (don't use savestates here), exit the emulation, reload iso and load your game and the problem will be fixed.

The faster your computer is the less the sound will bug.

I've also tried the patch to force 30fps onto the game and even if the game run very smooth, the sound bugged more frequently because my computer can't keep with 30fps all the time so i suggest people to only use 30fps if you have a faster computer.

i would suggest for people with computers similar to mine to use revision 7690M and don't use Antialiasing since it causes crashes and bugs and it really doesn't make much of a difference at 1920x1080. I still have a crash here and there but it happens very rarely during a play session of 4 hours or more :-)
08-22-2011, 06:38 AM
#334
vortextk Offline
Member
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Posts: 247
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Joined: Jul 2011
If the sound bugs out while you're playing normally you can just change time to night or day, whichever is the opposite of what you're at. As long as you're not trying to do something specifically right then(rare monster while it's raining, turn a quest in during the day etc) that should solve it for that instance and the game doesn't keep track of actual days so it doesn't matter if someone is about to be killed in the next cutscene, you could spend weeks in game time doing side quests anyway =P
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08-22-2011, 07:38 AM
#335
etroxamin
Unregistered
 
hi,

i have the problem that i cant follow the story anymore, after i have saved a little boy named juju, i met his sister and when i now try to speak to him or her, the story doesn't continue anymore. Maybe someone knows the problem? or even knows how t fix it ... or do i may have to do something before before i can talk to them? It seems like a bug ...
08-22-2011, 07:50 AM
#336
kamikaze205 Offline
Junior Member
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Posts: 8
Threads: 3
Joined: Jan 2011
If this is the first time you met juju then you should be able to speak to Sharla and advance the story. If you saved him from the tentacle mechon than you need to advance to colony 6 i think.

Is anyone at the part where you gather the 4 objects to ascend up to the head? I've gathered all 4 but the lift doesn't work. I have to find another way up but i have no clue where to even begin. This is around the 10hr mark without doing side quests.

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08-22-2011, 07:54 AM
#337
etroxamin
Unregistered
 
its the first time i seved him, sharla said that she will tell the whole story inside, but when i talk to her, nothing happens.
08-22-2011, 07:56 AM
#338
TheExodu5
Unregistered
 
Guys, use this to patch the game to 30fps:

http://www.multiupload.com/0HT3E314L0

Still waiting on my physical copy from Game...Sad
08-22-2011, 07:57 AM
#339
kamikaze205 Offline
Junior Member
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Posts: 8
Threads: 3
Joined: Jan 2011
Is there an option to listen to her? The default option is to not listen to her. Move it up and you should be able to hear her story.

Oh i youtubed the part i had trouble with. http://www.youtube.com/watch?v=kqN12-jbqsI&feature=related
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08-22-2011, 08:10 AM
#340
etroxamin
Unregistered
 
lo, its unbelievable how stupid i feel ... thx a lot for the the tip, it works now . i ust didn't recognize both options. so thx agan :-)
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