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Xenoblade Chronicles HD Texture Pack v8.52 - (August 21, 2018)
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Xenoblade Chronicles HD Texture Pack v8.52 - (August 21, 2018)
03-13-2019, 10:48 PM (This post was last modified: 03-13-2019, 10:57 PM by Bighead.)
#3,361
Bighead Offline
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Yes my script can do it here:
https://forums.dolphin-emu.org/Thread-custom-texture-tool-ps-v39-4

And the PNG images are here:
https://drive.google.com/drive/folders/1qTYjoe1CoKdYZQxKeOJ689-WP-Z5-8BT

Using the operation "Rescale Textures With New Scaling Factor", it is possible to downscale by using a value lower than 1.00. For example, 0.50 would scale the textures down by half, and 0.75 would make them 25% smaller. They can also be output directly to BC7. As an example, the settings below should get you what you want.

[Image: Fpnrne5.png]

EDIT: Now that I think about it, Dolphin textures (tex1) and normal textures are not treated the same. Dolphin texture dimensions can be retrieved from the file name, so you would NOT want to use 0.75, you would want to use 2.00 for half resolution, and 3.00 for 25% smaller. This is assuming that most textures in the pack have resolutions multiplied by 4x (which is the case).
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03-21-2019, 08:04 PM
#3,362
PJiggles Offline
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Hello!


I wanted to play Xenoblade Chronicles, my favorite game, with the HD texture pack,
I downloaded it, set everything up, and booted up the game.
The custom textures loaded successfully, but they appear in a low resolution.

I tried using the downloads from both mirror 1 and 2, and the 1080p and 2160p packs from both mirrors, but they all seem to yield the same results.

I've attached images of the title screen and the file select screen, which show the low resolution that the HD textures appear in for me.

I don't think I have any wrong settings, since I've played Zelda the Wind Waker with an HD texture pack too, and that looked just fine.

I'm pretty unfamiliar to how Dolphin and emulation works, so if someone could help me out I'd greatly appreciate it, and I can provide any screenshots of my settings of Dolphin if needed.


Thanks!

[Image: Capture.PNG][Image: Capture2.PNG]
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03-21-2019, 08:41 PM
#3,363
JosJuice Offline
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Increase the Internal Resolution setting if you haven't already, and make sure that Scaled EFB Copy is turned on. (Both of them are in the Enhancements tab of the graphics settings.)
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03-21-2019, 08:46 PM
#3,364
PJiggles Offline
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(03-21-2019, 08:41 PM)JosJuice Wrote: Increase the Internal Resolution setting if you haven't already, and make sure that Scaled EFB Copy is turned on. (Both of them are in the Enhancements tab of the graphics settings.)

It's fixed, thank you so much JosJuice!

I can't believe it was such a simple change in the settings lol.

I will now go and enjoy the game, thanks and have a nice day!

[Image: unknown.png]
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04-17-2019, 08:16 AM
#3,365
Smashbro29 Offline
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I like what you did but why is some of it so blatantly inaccurate? Something to do with the process or what?
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04-17-2019, 08:57 AM
#3,366
Scribblette Offline
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I've gone and said thanks in the 60 fps thread too, but had to say it here - you've all really done an incredible job. I can't thank you enough. Filled a hole in my heart and thoroughly entertains my kids while "I" get to have a go. Looking forward to my son graduating to this once he's played through everything on the SNES classic - he has to go around the long way!
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04-17-2019, 11:48 AM
#3,367
Bighead Offline
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@Scribblette: Glad you like it, enjoy!

@Smashbro29: It depends on what you are talking about specifically. This pack has almost 40 different contributors over the course of years, all with varying levels of "skill" when it comes to making textures. Some textures may have just been too hard to remake for whoever made it while others may have had some intentional changes if the retexture looked "better". With the vast amount of contributors this pack has had and the vast amount of textures this game has, without specific examples I can only give a general answer. Such as: nobody made a better one.

A lot of the UI is not entirely perfect, many of the bars and icon retextures are the same as their original counterparts, but some things may be thinner or thicker, some bars may not match 100%, some icons may not match perfectly, etc. To try to get all that stuff to look exactly the same only at a higher resolution is nothing short of masochism. The portraits are different because its the only high resolution artwork that exists. The original portraits could probably be upscaled and retouched, but nobody has taken that up.

Some things are nearly impossible to recreate (mountains, grass, anything nature really) since the textures are realistic photographs of what they represent. You can take similar images, and get decent results that look close, but never close enough to be "accurate". Without a higher resolution photo of the same thing the only choice to keep it "accurate" would be to upscale the original textures. And only now filters are emerging that can actually upscale things like this with decent enough results.
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04-29-2019, 06:54 PM
#3,368
whereswarren Offline
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(04-17-2019, 11:48 AM)Bighead Wrote: @Scribblette: Glad you like it, enjoy!

@Smashbro29: It depends on what you are talking about specifically. This pack has almost 40 different contributors over the course of years, all with varying levels of "skill" when it comes to making textures. Some textures may have just been too hard to remake for whoever made it while others may have had some intentional changes if the retexture looked "better". With the vast amount of contributors this pack has had and the vast amount of textures this game has, without specific examples I can only give a general answer. Such as: nobody made a better one.

A lot of the UI is not entirely perfect, many of the bars and icon retextures are the same as their original counterparts, but some things may be thinner or thicker, some bars may not match 100%, some icons may not match perfectly, etc. To try to get all that stuff to look exactly the same only at a higher resolution is nothing short of masochism. The portraits are different because its the only high resolution artwork that exists. The original portraits could probably be upscaled and retouched, but nobody has taken that up.

Some things are nearly impossible to recreate (mountains, grass, anything nature really) since the textures are realistic photographs of what they represent. You can take similar images, and get decent results that look close, but never close enough to be "accurate". Without a higher resolution photo of the same thing the only choice to keep it "accurate" would be to upscale the original textures. And only now filters are emerging that can actually upscale things like this with decent enough results.

Speaking of the portrait artwork (that's what I was most concerned with when contributing)- did anyone ever get the high tension Mumkar portrait dumped?
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04-29-2019, 09:26 PM (This post was last modified: 04-29-2019, 09:27 PM by Bighead.)
#3,369
Bighead Offline
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It's been awhile so my memory is foggy, but it must have been since there is a replacement.

low: tex1_88x76_ae60e697f7725b6a_949061a03b36e6da_9
normal: tex1_88x76_01f1eec447fa856c_c99ff99f2e06e47d_9
high: tex1_88x76_02ba77e4b6a9ad99_a7af7181ed3ea7f8_9

[Image: tCCRyb2.png]

I do believe it was "Evil Jerk" who did the revamped Mumkhar portrait along with all the other ones. The original dump however, may be lost to time as I can't seem to find it in any of my backup folders.
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05-19-2019, 06:36 PM
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ttsspp Offline
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just registered to thank you very much for this excellent texture pack

I start to play Xenoblade several years ago but after a while just stop (but in my head this was still something I knew I will come back again as i really did like the story) - now after several years I come back to this masterpiece of game and re-downloaded this brilliant texture pack

so once more time BIG THANK YOU !
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