(01-08-2019, 07:53 AM)Bighead Wrote: I don't care about consistency across games, I care about the controls being correct in this game, which they are. If other games/mods do it a different way, then that is their decision.I'm sorry if I offended you, that wasn't my intention. I simply wanted to understand.
With the current controller packs, whether or not you are using Classic/Switch (X), XBox (Y), PS (Triangle), you open the menu palette. When you press Classic/Switch (B), Xbox (A), or PS (X), you jump. All these buttons are in the same place on different controllers. If you try to follow the labeling for every controller (which you can't even do with PS controllers), every controller pack is going to have different + wrong controls, and to me that is not a good way to go about it. To make it any other way is changing it from the original controls. To make it any other way is not how Monolithsoft/Nintendo designed it. To make it any other way is wrong. The button presses are exactly where they should be, despite the lettering on the controllers.
All I can say is if you or anyone else doesn't like it, here's all the buttons I made. Feel free to make your own scheme that matches how you think it should be:
https://drive.google.com/open?id=1Dmu_ie...LOnFIjF1Sl
(Edit: I made all except the XBO buttons, they are remakes of the buttons that used to be in the pack. The XBO buttons were made by someone in the Paper Mario TTYD thread and said "do as you will".)
I'd rather just stick with the default tutorials. That way when it tells me to press A, I can press A on my XBO controller and it registers correctly. I definitely don't have the time or skill to edit all the tutorials. I appreciate your contribution to the community.
Quote: Are modders changing the default layouts of their games based on the controllers people are using? IMO, that's more confusing than anything else. It's good to have multiple setups for people's preference, but the default option should always match the same layout as the original game.
I mostly play PC games, and that's what they usually do for those games. When the developer includes support for console controllers, the control scheme changes depending on what controller it detects, and that's what modders in the community match. That may not be standard in emulation (if there even is a standard).
The logic behind it is that most people know the layout they have by heart, so everyone can be comfortable with the setup they have, rather than trying to memorize things backwards.