@ReNext: Awesome thanks! Since these textures for Colony 6 are also used in Colony 9, I'm curious what is different about them. I'll have to give them a look later.
@Evil Jerk: Great job, but I can't help but feel somewhat concerned when it comes to portraits. The sizes and positions of the faces have been carefully calculated through tons of trial and error to make sure they line up the best they can in all situations. I haven't tested the many cases in-game, but glancing through them and comparing them to the current portraits I noticed the offsets are different which worries me. To bring you up to speed, I'll link a few relevant threads relating to this.
This was from before the old texture format, where all portraits could be fixed independently from each other because of the paletted texture bug.
https://forums.dolphin-emu.org/Thread-xenoblade-chronicles-hd-texture-pack-v7-6-october-15-2016?pid=328008#pid328008
Couple posts here worrying about what happens when the paletted texture bug is finally fixed.
https://forums.dolphin-emu.org/Thread-xenoblade-chronicles-hd-texture-pack-v7-6-october-15-2016?pid=354919#pid354919
Eventually I did tweak all portraits after the new texture format, but I don't think I ever made a post about it since the changes were minor. I got pretty close with my first changes, so all they needed was a few nudges. If you look hard enough portraits and the issues around them are mentioned throughout this thread dozens of times.
I'll have to heavily test these for all situations. Most portraits should be fine, the ones that concern me most are the ones in the Party folder since they are shared all over the place. If I recall correctly, they are used in:
- Combat portraits
- Party Menus
- Gifting
- Skill Trees
- Organize Party Screen
- Gem Crafting
- More?
@Evil Jerk: Great job, but I can't help but feel somewhat concerned when it comes to portraits. The sizes and positions of the faces have been carefully calculated through tons of trial and error to make sure they line up the best they can in all situations. I haven't tested the many cases in-game, but glancing through them and comparing them to the current portraits I noticed the offsets are different which worries me. To bring you up to speed, I'll link a few relevant threads relating to this.
This was from before the old texture format, where all portraits could be fixed independently from each other because of the paletted texture bug.
https://forums.dolphin-emu.org/Thread-xenoblade-chronicles-hd-texture-pack-v7-6-october-15-2016?pid=328008#pid328008
Couple posts here worrying about what happens when the paletted texture bug is finally fixed.
https://forums.dolphin-emu.org/Thread-xenoblade-chronicles-hd-texture-pack-v7-6-october-15-2016?pid=354919#pid354919
Eventually I did tweak all portraits after the new texture format, but I don't think I ever made a post about it since the changes were minor. I got pretty close with my first changes, so all they needed was a few nudges. If you look hard enough portraits and the issues around them are mentioned throughout this thread dozens of times.
I'll have to heavily test these for all situations. Most portraits should be fine, the ones that concern me most are the ones in the Party folder since they are shared all over the place. If I recall correctly, they are used in:
- Combat portraits
- Party Menus
- Gifting
- Skill Trees
- Organize Party Screen
- Gem Crafting
- More?

![[Image: SMY8Jum.png]](http://i.imgur.com/SMY8Jum.png)
![[Image: 7PVTylq.png]](http://i.imgur.com/7PVTylq.png)
