Quote:- hard coding a texcache accurency option (should be almost no performance issue. Is always safe fine for you?)
>> It would require redumping this entire pack since it's dumped in fast, but it's probably best in the long run because there is fast issues we currently can't fix (some textures come out with same name). Unless the other stuff would prevent this?
Hm, would this be the same as setting texture cache accuracy to SAFE in gfx settings? Because there's a huge performance impact there, at least for old computers like mine. Packs that I can use with FAST work with practically no performance impact while SAFE is pretty much unplayable or unenjoyable for me.
But if there's no other way to not get the same hash for several textures, I guess there's no other way.
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