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Xenoblade Chronicles HD Texture Pack v8.52 - (August 21, 2018)
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Xenoblade Chronicles HD Texture Pack v8.52 - (August 21, 2018)
12-09-2014, 06:17 AM
#771
Bighead Offline
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Looks amazing seeing it all together like that. And yeah its nice to see that mostly everyone is still around, sucks I don't have the the endless free time I did when I started because I was laid off at the time. I really, really miss that LOL... spending an entire day playing Xenoblade, working on a map or something else. Now I get home I'm usually too tired to do anything productive, but I still try to work on something when I can. I've been playing Pandora's Tower recently so that's also been eating up some of my time, decent game so far. As many times as I played through Xenoblade, I only ever had one "full" playthrough myself where I did everything imaginable. I still want to do at least one more playthrough like that eventually. I kind of been waiting for a point where I'm satisfied enough with this pack that I won't find something along the way and say "that really needs retextured", so it may be awhile. Tongue

I gave the gloves a whirl, used the metal piece from your texture with some touchups. It's mostly just a lot of gaussian blur with some air brush touch-ups and and a redrawn finger border. Texture itself isn't great, but looks good in game as always.
Spoiler: (Show Spoiler)
[Image: py6tc3a4995wylqzg.jpg]

(12-07-2014, 10:55 PM)Nickthen Wrote: Hey, I've just got a quick query about how I can use this pack.

The only dolphin version which works well without lag on my system is the 3.0-96 dirty version, as it obviously wouldn't work with texmod I originally set it up with the version that has 10,000's of textures, this took about a minute or longer to open as I don't have any SSD's, while this wait was fine I like to use savestates and whenever I use savestates it unfortunately freezes for at least another minute which can get to be too much.
As a result of this, I switched to texmod and downloaded the final dx9 version, set that up and tried again, with this version the waiting time is fine for savestates and such but I now receive significant lag, I tweaked the settings to minimise the lag as much as possible while still allowing the game to look ok, I still receive lag during certain parts of battles where I drop from 30FPS to 20-25 which is rather annoying. This version of dolphin is also causing me issues such as crashing sometimes when I use savestates as well.

I'm not sure if you'll have a solution for my problem but I thought it would be worth asking to see what your thoughts are, let me know if you want further information.

Loading a save state should not reload all the textures, at least in the sense it freezes up your system again. You should only experience lag with save states when "Dump Textures" is checked as it will dump any textures that are not already dumped. While working on the maps I often used save states to quickly load new textures that were already loaded. For example, SX4E01_392cc970_2.png (Eryth Sea map), I could make a quick change in GIMP, then copy the file to the Dolphin texture load folder, load the save state, and since the file was already loaded I could see the changes instantly. This was with a 5400 RPM WD Green that was loaded to the brim with junk, so the lag you are seeing with save states may stem from something else.

As for using save states with the last 32-bit version of Dolphin Ishiiruka... forget about it. Save states are not stable in this version at all. When the texmod trick was discovered, I switched to this version for awhile to dump and test new textures. Since I use the trick I mentioned above often, it wasn't long before I became extremely frustrated seeing an error message almost every time when trying to load a state. This version is also MUCH slower than the official development builds (especially since it's a 32-bit version), so you need a strong PC to get full speed.

Also, I'm really surprised you get better speed with 4.0-96 over the latest versions, especially with all the recent JIT optimizations by Fiora. I remember reading in the September progress report that Xenoblade should have seen at least like a 40% speed increase over previous Dolphin versions, which is a pretty significant number.
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12-09-2014, 06:44 AM
#772
Nickthen
Unregistered
 
(12-09-2014, 06:17 AM)Bighead Wrote:
(12-07-2014, 10:55 PM)Nickthen Wrote: Hey, I've just got a quick query about how I can use this pack.

The only dolphin version which works well without lag on my system is the 3.0-96 dirty version, as it obviously wouldn't work with texmod I originally set it up with the version that has 10,000's of textures, this took about a minute or longer to open as I don't have any SSD's, while this wait was fine I like to use savestates and whenever I use savestates it unfortunately freezes for at least another minute which can get to be too much.
As a result of this, I switched to texmod and downloaded the final dx9 version, set that up and tried again, with this version the waiting time is fine for savestates and such but I now receive significant lag, I tweaked the settings to minimise the lag as much as possible while still allowing the game to look ok, I still receive lag during certain parts of battles where I drop from 30FPS to 20-25 which is rather annoying. This version of dolphin is also causing me issues such as crashing sometimes when I use savestates as well.

I'm not sure if you'll have a solution for my problem but I thought it would be worth asking to see what your thoughts are, let me know if you want further information.

Loading a save state should not reload all the textures, at least in the sense it freezes up your system again. You should only experience lag with save states when "Dump Textures" is checked as it will dump any textures that are not already dumped. While working on the maps I often used save states to quickly load new textures that were already loaded. For example, SX4E01_392cc970_2.png (Eryth Sea map), I could make a quick change in GIMP, then copy the file to the Dolphin texture load folder, load the save state, and since the file was already loaded I could see the changes instantly. This was with a 5400 RPM WD Green that was loaded to the brim with junk, so the lag you are seeing with save states may stem from something else.

As for using save states with the last 32-bit version of Dolphin Ishiiruka... forget about it. Save states are not stable in this version at all. When the texmod trick was discovered, I switched to this version for awhile to dump and test new textures. Since I use the trick I mentioned above often, it wasn't long before I became extremely frustrated seeing an error message almost every time when trying to load a state. This version is also MUCH slower than the official development builds (especially since it's a 32-bit version), so you need a strong PC to get full speed.

Also, I'm really surprised you get better speed with 4.0-96 over the latest versions, especially with all the recent JIT optimizations by Fiora. I remember reading in the September progress report that Xenoblade should have seen at least like a 40% speed increase over previous Dolphin versions, which is a pretty significant number.
Hey thanks a lot for the response.
It's not so much when I load, but more when I save it that it freezes, this makes things rather difficult for me. I do not have "dump textures" ticked, this makes it rather odd that my system freezes. I'll investigate this further.

This makes texmod rather less feasible for me in the long run as I wish to use savestates a lot for various reasons, I guess all I need is a 64 bit version of texmod by the sound of it Tongue

Ah, the version I am using is 3.0-96, it looks like it's an unofficial edited version specifically optimised for Xenoblade, I receive 0 lag with this particular build.

What I'll do is try using the latest development version of dolphin with the big pack and see whether save states freeze with that one.
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12-10-2014, 06:27 AM (This post was last modified: 12-10-2014, 06:28 AM by frozenwings.)
#773
frozenwings Offline
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Both Bighead and I have noticed that the texmod version does seem to have a difficult time with savestates. I don't think that is anything on your end.

And, yes, a 64-bit texmod is pretty much the dream right now.
Xenoblade HD Texture Pack / Skies of Arcadia HD Texture Pack
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12-13-2014, 06:22 PM
#774
Wookieomg
Unregistered
 
Hey guys, just a quick question here, hope someone can help me... Wanted to use the HD Texture Pack on a new playthrough and came to the point where I was going to xfer the Texture Pack into the C:/Username/Dolphin Emulator/Load/Textures/ folder... I simply don't have enough space on the drive; it's a relatively small SSD that mostly holds my OS and a few essential programs I use and is usually in the realm of ~700MB - ~1GB available space. Not enough for the amount the Texture Pack requires. Is there no way to change Dolphin's Texture directory to a different drive? I have plenty of space on my other HDD. :/ Thanks in advance Smile
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12-13-2014, 06:58 PM
#775
Bighead Offline
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This has all the information you need: https://dolphin-emu.org/docs/guides/controlling-global-user-directory/
Donate - Custom Texture Tool - Xenoblade Chronicles HD - New Super Mario Bros. Wii HD - Paper Mario: TTYD HD (Contributor) - Skies of Arcadia HD
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12-13-2014, 07:11 PM
#776
Wookieomg
Unregistered
 
(12-13-2014, 06:58 PM)Bighead Wrote: This has all the information you need: https://dolphin-emu.org/docs/guides/controlling-global-user-directory/

Awesome! Thanks for the quick reply! ^_^
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12-15-2014, 06:22 AM
#777
robmarko Offline
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Hello,

I just downloaded the hd textures and put them in the folder you instructed, but I feel like I am not seeing much of a difference compared to before. The screenshots you posted in the first post look really crisp but my game does not quite look like that. Could it be because of my hardware, or is this how it's supposed to look?

Link: http://imgur.com/a/PXdKY

Dolphin Vers: 4.0-4614
CPU: AMD Phenom II X4 965 Processor 3.4 Ghz
Ram: 4 GB
OS: Win 7 Home Premium x64
GPU: GTX 560 Ti
Display: 1920x1080

Thanks for your help!
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12-15-2014, 12:59 PM (This post was last modified: 12-15-2014, 01:01 PM by Echoes.)
#778
Echoes Offline
Average Retexturer
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You need to adjust your Internal Resolution. Looks like you're playing at 1X. Your gpu should be able to handle 4X IR just fine.

And great job on those gloves Bighead! Looks great!
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12-15-2014, 02:31 PM
#779
robmarko Offline
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Wow, that was it! Thank you so much Big Grin
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12-16-2014, 03:46 AM
#780
BrunoFBK Offline
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First of all, I apologize for my English, which is bad, I am Brazilian, I am a designer and want to contribute to the project, I started a few days to test some other textures of my work, and I liked the results, I will provide slowly changes for I am working alone and with the highest possible levels because I have started this way, then I ask you to accept my changes because they will be a little exaggerated, but can please only the characters, I would ask, can sé which is put some images in first page to the public forum analysis is really the admins like it, so I can analyze changes, I will also work with the ground, grass and stones, always at the same level but without so many contrasts as the chars, which in the original are caricatured and I am changing a little this.

again apologize for my English, and for any word misunderstood, or at my request, and also apologize for anything that I have said wrongly.

Soon post photos of textures

Thank you
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