So turns out I had Scaled EFB copy turned off, so that fixed the problem for me. Perhaps in the other reported cases they too had Scaled EFB copy turned off? Unfortunately I don't know enough about dolphin/emulation/xenoblade chronicles modding to be of much use here.
Xenoblade Chronicles HD Texture Pack v8.52 - (August 21, 2018)
|
06-17-2017, 08:03 AM
(This post was last modified: 06-17-2017, 08:07 AM by brimaster2000.
Edit Reason: Added more detail
)
After some more testing of the patch i have some notes on issues or possibly depending on who you are the issues could be beneficial.
Text boxes are twice as fast and therefore mashing through text is faster. The in game menus are still 30fps. The starting battle tension B-circles as well as a few other B-circles make the game run at 30fps until their effects end. The draw distance patch with 60fps can cause terrible frame rates in certain areas for example Valak Mountains entrance or Galahad Fortress entrance. The fire on a characters HUD during high tension is twice as fast. Climbing walls has issues involving Shulk jumping randomly but seems to resolve itself after 3 jumps or so. 06-18-2017, 06:03 PM
(06-17-2017, 08:03 AM)brimaster2000 Wrote: After some more testing of the patch i have some notes on issues or possibly depending on who you are the issues could be beneficial. I've also tested the 60fps gecko code (thanks OP!) and the game feels incredible. My only problem is that at Bionis Leg, upper level, game locks to 30fps every single time I look west, regardless of what's in front of the character. This does not happen when I try the unpatched drawing distance ISO. Why the game is locking itself to 30fps if vsync is off? I'll keep trying different areas to confirm if it always happens looking west. (06-17-2017, 08:03 AM)brimaster2000 Wrote: After some more testing of the patch i have some notes on issues or possibly depending on who you are the issues could be beneficial. (06-18-2017, 06:03 PM)svill Wrote: I've also tested the 60fps gecko code (thanks OP!) and the game feels incredible. My only problem is that at Bionis Leg, upper level, game locks to 30fps every single time I look west, regardless of what's in front of the character. This does not happen when I try the unpatched drawing distance ISO. Why the game is locking itself to 30fps if vsync is off? I'll keep trying different areas to confirm if it always happens looking west. Well, what did you expect to happen? The drawdistance mod requires a lot more than the original wii could handle. Despite dolphin having a lot more advanced features in the end it's nothing more than a virtual wii/gamecube. Throw an extra 30fps to the game and this are the results. I recommend either one or the other but not both. 06-19-2017, 01:33 AM
Thanks for listing the bugs you found with the 60fps patch! I'll get back to working on it soon, to smooth out the issues. Some issues may not be avoidable though. Battle effects seem to lag things a good bit.
If there's a way to toggle the draw distance using Gecko ASM codes, I could toggle it off in low frame-rate areas. 06-19-2017, 12:17 PM
(This post was last modified: 06-19-2017, 01:40 PM by brimaster2000.)
So i have possibly found a fix for terrible fight lag with 60fps and that is to simply turn CPU clock speed to around 250% which is the most i have ever needed to turn a game up to on Dolphin. This however causes Galahad Fortress to run very poorly so you would have to turn down the clock speed to about 180% to play there which still comes with battle lag. however almost every area works great. I am continuing to test my play through and am about to go to Mechonis Field so i will keep you updated if there is anything else.
06-20-2017, 04:13 AM
(This post was last modified: 06-20-2017, 07:42 AM by ThisIsMyDogKyle.)
I was able to get a mostly solid framerate with the LoD patch, HD textures, and the 60 FPS patch but I had to do a few things, 1. overclocking CPU to 250%, like brimaster said, I'm gonna mess around with this a bit to see if I can go a bit lower 2. disabling XFB gave me a rather large FPS boost, from mid 40s in some areas to 60, this creates a small problem as it cause the game to take forever loading up unless V-sync is off, but obviously you don't want that, I was able to get around it by disabling V-sync in dolphin and specifically enabling "Fast" v-sync for Dolphin in the NVidia control panel, it allows the game to load up relatively quickly and no screen tearing. I'm going to keep testing this setup and will post if I find anything wrong.
EDIT: after a bit more testing the framerate didn't appear to change dropping the overclock to 200% and the only area I've found so far that causes minor issues is the very beginning of Valak Mountain it will drop to 55 or so but fixes itself pretty quickly. After playing a bit more with it there are some times that the game feels like it lags for half a second or so, despite RTSS showing a constant 60, enabling triple buffering as well in the Nvidia control panel seems to have drastically reduced how often this happens though. 06-20-2017, 04:44 AM
(02-02-2017, 06:46 AM)Rickv123 Wrote: I've recently got back into modding Xenoblade Chronicles again and I've got something really exciting to show.After I use the setup.exe, it creates a new "patched" folder. Is that the folder I use when running Xenoblade with the draw distance? I only ask because the file size is significantly smaller, and I'm new to this kind of stuff, so I'm not exactly sure. 06-20-2017, 07:37 AM
(06-20-2017, 04:44 AM)BlueVII Wrote: After I use the setup.exe, it creates a new "patched" folder. Is that the folder I use when running Xenoblade with the draw distance? I only ask because the file size is significantly smaller, and I'm new to this kind of stuff, so I'm not exactly sure. Wii dual layer disk support up to 8.xx GB but Xenoblade only uses 6.xx GB, in other words you're file is fine . (06-18-2017, 06:41 PM)Rickv123 Wrote: Well, what did you expect to happen? The drawdistance mod requires a lot more than the original wii could handle. Despite dolphin having a lot more advanced features in the end it's nothing more than a virtual wii/gamecube. Throw an extra 30fps to the game and this are the results. I recommend either one or the other but not both.While rereading my post I noticed it that I might have sounded a little demoting, however I wanted to remind everyone that I'm still working on the next update for the patch with some surprise features and additions . 06-20-2017, 07:43 AM
(06-20-2017, 07:37 AM)Rickv123 Wrote: Wii dual layer disk support up to 8.xx GB but Xenoblade only uses 6.xx GB, in other words you're file is fine . That's really weird :O. So the original one I have is about 7.5 gigs, so does that mean around 1.5 of that is just dead space? And the new patched one just kind of compresses it down to the essentials? |
« Next Oldest | Next Newest »
|
Users browsing this thread: 2 Guest(s)