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Xenoblade Chronicles HD Texture Pack v8.52 - (August 21, 2018)
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Xenoblade Chronicles HD Texture Pack v8.52 - (August 21, 2018)
05-07-2017, 07:34 PM
#2,981
pikota
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(05-07-2017, 05:34 AM)Orbital Wrote: If you are talking about the Draw Distance patch, you must emulate the new iso.

Thanks  Smile
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05-08-2017, 07:18 AM (This post was last modified: 05-08-2017, 07:21 AM by Rickv123.)
#2,982
Rickv123 Offline
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[Image: e26b2fb620.png][Image: 5e94986927.png]
A little progress update on the grass draw distance, however I'm gonna by a little honest here. Although yes the distance has been increased, it doesn't really feel like a "game changer" like the previous patch did. It's more like a complementary thing, rather than an actual improvement.

Edit: Also what happened to the dynamic mipmaps, the grass feels really weird/ out of place without it?
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05-08-2017, 07:36 AM
#2,983
Bighead Offline
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My bad, I forgot the grass textures in Bionis Leg/Colony 6 used them. Although its my grass texture, long ago BrunoFBK modified it using an original/upscaled grass texture for the top layer, then a brighter version of my grass texture for the next layer, then a darker version of the texture for lower layers. This looked kinda strange, so I eventually redid these mipmaps with a much more subtle effect, maybe too subtle since I forgot it was even there.

When working on the most recent version, I manually went through every environment texture by hand, keeping only dynamic layers and deleting the ones that were generated from the top level. I definitely overlooked this grass texture, I'll make sure to fix it, and even give the other areas the same effect.
Donate - Custom Texture Tool - Xenoblade Chronicles HD - New Super Mario Bros. Wii HD - Paper Mario: TTYD HD (Contributor) - Skies of Arcadia HD
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05-09-2017, 11:53 PM (This post was last modified: 05-10-2017, 12:23 AM by Bighead.)
#2,984
Bighead Offline
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A small update. I'm not a big fan of making patches like this, so when I get the chance I'll eventually merge the changes. This fixes the missing dynamic mipmaps for Bionis Leg/Colony 6, adds the effect to other grass textures, adds grass/tree textures to Alcamoth, adds the updated barrel texture, and greatly tones down the contrast of grass textures in Eryth Sea so you don't have to squint to look at them.

PNG: Download
DDS: Download

Bionis Leg: Before - After
Eryth Sea: Before - After
Donate - Custom Texture Tool - Xenoblade Chronicles HD - New Super Mario Bros. Wii HD - Paper Mario: TTYD HD (Contributor) - Skies of Arcadia HD
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05-10-2017, 12:32 AM
#2,985
Psycho Away
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Thanks!
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05-21-2017, 07:36 PM
#2,986
allengx9900
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Why do 8.2b's readme ask me install in "Textures\Load" ?

Isn't it "Load\Textures" ??
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06-01-2017, 03:39 PM
#2,987
Rivorchon Offline
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Great textures so awesome cant wait till its 100% complete!
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06-04-2017, 09:55 PM
#2,988
rudini
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Total n00b question: i loaded the textures, but I really don't see a difference! what's wrong with me?!

Smile
-rudy
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06-04-2017, 10:03 PM
#2,989
JosJuice Offline
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(06-04-2017, 09:55 PM)rudini Wrote: Total n00b question: i loaded the textures, but I really don't see a difference! what's wrong with me?!

Smile
-rudy

Is your internal resolution set to an appropriately high value? (Not "Native", for instance)
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06-05-2017, 12:22 AM
#2,990
rudini
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Thanks for the reply JosJuice.

So i have a 1080p monitor, and in the "Dolphin OpenGL Graphics Confg" menu. Fullscreen Resolution is set to "Auto".

Also, the V-Sync and Use Fullscreen check boxes are unchecked.

Thank you!
-rudy

EDIT:
Ahh, the Enhancements tab, I see the Internal Resolution setting and it was at Native.... thank you!

Any other graphic settings I should bother jiggering with?

EDIT 2:
Holy crap. It looks amazing...
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