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Xenoblade Chronicles HD Texture Pack v8.52 - (August 21, 2018)
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Xenoblade Chronicles HD Texture Pack v8.52 - (August 21, 2018)
04-24-2017, 06:01 AM
#2,941
frozenwings Offline
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(04-24-2017, 12:32 AM)KyonV2 Wrote: Okay, I actually forgot that this is a topic for texture pack troubleshoot. I checked if the issue persists without custom textures and yes it does, but then I checked if the issue exists with textures but without the distance draw patch and it does not. So I'm guessing my pc is just not good enough to handle that map with the patch.

No worries; this is definitely the place (as far as I know) to talk about issues related to the Rickv's draw distance patch. I just wanted to rule out any possible issues with your installation, your computer, or even your image file of Xenoblade. If the base game is working without any textures/mods, then you're probably in the right place. Smile
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04-24-2017, 04:18 PM
#2,942
tomascarney
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I created one texture for Makna Forest for this one small area that I found to be a bit too pixelated (it's the secluded area to the left of the Abyss Basin). I hope this new texture is up to your standard. Here is the Google Drive Link: https://drive.google.com/drive/folders/0B5zFHMfJ3pwyZXM3SjRmdnVQM2c?usp=sharing
I have also included a before and after image to show the difference.
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04-29-2017, 04:37 PM
#2,943
JoostinOnline Offline
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This project seems to have progressed a lot since I last played!  I'm wondering though, why are the subtitles still so jagged?  Given that they're in almost every cutscene, it seems like one of the first things you'd do.  The rest of the text is great.
   
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04-29-2017, 08:28 PM
#2,944
Bighead Offline
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I explained this to someone on reddit once.

Quote:Most of the fonts are pretty close to the original fonts. Yes there are some fonts that could be improved, but these would have to be redrawn from scratch, and I don't think there's much interest as most people are happy with them, and some of them can't be fixed. Maybe improved, but not fixed. Fonts during cut scenes for example can NOT be fixed because of the way they are rendered. Monolithsoft made it so the font itself is used as the black border surrounding the white font, and anything above the original IR will corrupt that border. I wasted too much time trying to fix that, I deemed it impossible and gave up. Only the original resolution can "fix" it.

To illustrate the issue, let's use the letter T.
[Image: o0trDVB.png]
The game renders the same letter twice (maybe 3 times): once (or twice) as a black letter that is used for the background, and again as a white letter that is used as the foreground and overlaps the black. But the black is split down the center, and one half probably somewhat overlaps the other half at 1x IR using the native font, giving the illusion the font has a black border. Increase the IR and the separation gets worse.
Donate - Custom Texture Tool - Xenoblade Chronicles HD - New Super Mario Bros. Wii HD - Paper Mario: TTYD HD (Contributor) - Skies of Arcadia HD
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04-30-2017, 01:34 AM
#2,945
goldenercobra
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Native Compressed Custom Textures was just merged. Can we expect a pack with Internal Minimaps soon?
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04-30-2017, 03:14 AM
#2,946
JoostinOnline Offline
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(04-29-2017, 08:28 PM)Bighead Wrote: I explained this to someone on reddit once.


To illustrate the issue, let's use the letter T.
[Image: o0trDVB.png]
The game renders the same letter twice (maybe 3 times): once (or twice) as a black letter that is used for the background, and again as a white letter that is used as the foreground and overlaps the black. But the black is split down the center, and one half probably somewhat overlaps the other half at 1x IR using the native font, giving the illusion the font has a black border. Increase the IR and the separation gets worse.

Ah.  Well that's disappointing, but I don't want to sound like I'm not amazed by everything you've done. Smile

What does IR mean though?
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04-30-2017, 03:39 AM
#2,947
JosJuice Offline
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(04-30-2017, 03:14 AM)JoostinOnline Wrote: What does IR mean though?

Internal resolution.
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04-30-2017, 03:43 AM
#2,948
frozenwings Offline
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(04-30-2017, 01:34 AM)goldenercobra Wrote: Can we expect a pack with Internal Minimaps soon?

They are definitely coming.

How soon probably depends on Bighead's infinitely slow upload speed and bandwidth limitations. Tongue
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04-30-2017, 07:09 AM (This post was last modified: 04-30-2017, 07:14 AM by Orbital.)
#2,949
Orbital Offline
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Hi, can have the benefit from this : https://github.com/dolphin-emu/dolphin/pull/5279
Can you compress it for the next release please ? (and it will save à lot of Bighead's bandwith Tongue )


EDIT : Someone already compress it : http://www.mediafire.com/file/v7xsqv9xyirgkns/SX4-Internal-mipmaps.7z and it seems to work well Smile
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04-30-2017, 08:42 AM (This post was last modified: 04-30-2017, 08:45 AM by frozenwings.)
#2,950
frozenwings Offline
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Yeah. That's actually Bighead's post there too. It was a test though, made to see how the changes to Dolphin were going to react before it was officially merged.

I'm not sure how safe it is to use now. I'll see if I can get a hold of him and see.

Edit: Bighead is uploading a new pack right now. He says that the one from github shouldn't blow up your computer or anything, but there are a couple things wrong with it that will be corrected in the new update.
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