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Xenoblade Chronicles FPS dip at Hazzi Cape
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Xenoblade Chronicles FPS dip at Hazzi Cape
04-18-2015, 01:42 AM
#1
A_Man_Named_Jayne
Unregistered
 
Hello all,

Xenoblade had been running properly up until I get to Hazzi Lake. The fps dips to 22 FPS and I even disabled Scaled EFB copy but it got worse. I even disabled the HD texture pack and the FPS dips even more. I even lowered the AA and AF but that did not fix it. I'm using the version 4.0.2 from the official site. Any ideas?

Thank you
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04-18-2015, 01:45 AM
#2
NKF98 Offline
T-Rex
*******
Posts: 1,122
Threads: 7
Joined: Mar 2015
Use the latest dev build.
Arch
Intel Core i7 - 4510U
iHD4400
8GB RAM

Check here first:
wiki.dolphin-emu.org
Find
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04-18-2015, 02:06 AM
#3
A_Man_Named_Jayne
Unregistered
 
(04-18-2015, 01:45 AM)NKF98 Wrote: Use the latest dev build.

awesome that worked.
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04-18-2015, 02:08 AM
#4
NKF98 Offline
T-Rex
*******
Posts: 1,122
Threads: 7
Joined: Mar 2015
Open AL? Switch it to D3D or OpenGL and try putting DSP LLE on a separate thread.
Arch
Intel Core i7 - 4510U
iHD4400
8GB RAM

Check here first:
wiki.dolphin-emu.org
Find
Reply
04-18-2015, 02:23 AM
#5
A_Man_Named_Jayne
Unregistered
 
(04-18-2015, 02:08 AM)NKF98 Wrote: Open AL? Switch it to D3D or OpenGL and try putting DSP LLE on a separate thread.

I'm sorry but how do I go about doing that?
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04-18-2015, 03:12 AM
#6
NKF98 Offline
T-Rex
*******
Posts: 1,122
Threads: 7
Joined: Mar 2015
In the graphics and audio settings respectively.
Arch
Intel Core i7 - 4510U
iHD4400
8GB RAM

Check here first:
wiki.dolphin-emu.org
Find
Reply
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