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Xenoblade Chronicles Direct3D 11 controller issue
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Xenoblade Chronicles Direct3D 11 controller issue
02-27-2017, 06:36 AM
#1
valely97
Unregistered
 
Hi, I'm new to the forum because I had a problem and I didn't saw a thread about it, so i'll write one to ask a solution.
So, I started to replay Xenoblade Chronicles after some months on my laptop and with the Dolphin 5.0 version i can play at a stable 30 fps with Direct3D 12. But at a certain point, the game started to go a little slow and it was annoying, so I goggled for better config and I saw a guy posted his framerate with different render and saw that Direct3D 11 was a little bit faster on this game. So I switched it on the emulator and it was true, my game was faster enough to reach 30fps, but another problem emerged. My controller that is perfectly configurated and fully functional (emulating a classic controller), with Direct3D 11 when i push the left stick up, the character goes down, and it only happens in this render mode. And that is strange because it never happend before.
So I tried downloading the latest development version of Dolphin and there was no problem with the controller, but of course the game was unplayable because it's an unstable version and everything was stuttering.
Any one that got this problem? I really appreciate if you help me.
Many thanks.

EDIT: P.S.: I tried to change from my AMD graphic to Intel graphic and even like this there is no problem with the controller but using the Intel graphic is such a pain because it's slow.
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