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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Controllers v
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Xbox One Impulse triggers
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Xbox One Impulse triggers
03-22-2017, 04:30 AM (This post was last modified: 03-22-2017, 04:36 AM by Gir.)
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Gir Offline
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The Xbox One controller as Impulse triggers, but Dolphin only sees Motor L / Motor R , It would be nice to 
use them in Dolphin .

XInput was designed for Xbox 360 Controller , where as Xbox One Controller have their own API.

Quote:[color=#222222]The Windows.Gaming.Input API replaces XInput and provides the same functionality with the following advantages over Xinput:[/color]


[color=#222222]Lower resource usage[/color]
[color=#222222]Lower API call latency for retrieving input[/color]
[color=#222222]The ability to work with more than 4 gamepads at once[/color]
[color=#222222]The ability to access addition Xbox One gamepad features, such as the trigger vibration motors[/color]
[color=#222222]The ability to be notified when controllers connect/disconnect via event instead of polling[/color]
[color=#222222]The ability to attribute input to a specific user (Windows.System.User)[/color]

[color=#222222]When to use[/color]
[color=#222222]If your game needs to support gamepad input and is not using existing XInput code or you need one of the benefits listed above, you should make use of Windows.Gaming.Input.
[/color]


Dolphin would need to be a UWP App to support this API. 
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