• Login
  • Register
  • Dolphin Forums
  • Home
  • FAQ
  • Download
  • Wiki
  • Code


Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › General Discussion v
« Previous 1 ... 314 315 316 317 318 ... 368 Next »

xbox 360 controllers with version 2.0
View New Posts | View Today's Posts

Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Thread Modes
xbox 360 controllers with version 2.0
04-28-2010, 11:42 AM
#1
Capico Offline
Junior Member
**
Posts: 13
Threads: 2
Joined: Apr 2010
Is there any way to properly map a x360 controller with the newest release (windows 32bit 2.0)'s wiimote plugin? For instance, if you go to configure a classic controller or nunchuck and try to map the analog function to one of the 360 analog sticks, it doesn't sense properly.

I found another revision (r5418) packed with a "dolphin wiimote new incomplete" plugin, which works perfectly for my xbox 360 controller, however it crashes if I try to run the game with that plugin selected.

replies appreciated.

pc specs:
OS: Windows XP Pro SP3
CPU: Intel Core 2 Duo E6750 @ 2.66GHz
GPU: EVGA NVIDIA Geforce 8800GT 512mb
RAM: 2GB Crucial Ballistix DDR2
Find
Reply
04-28-2010, 12:10 PM (This post was last modified: 04-28-2010, 12:11 PM by Billiard26.)
#2
Billiard26 Offline
Developer
**********
Developers (Some Administrators and Super Moderators)
Posts: 2,661
Threads: 8
Joined: Feb 2010
"Dolphin Wiimote New Incomplete" won't work when copied over to Dolphin 2.0, if that's what you have done.
It will probably crash because the plugin specs have changed.
Find
Reply
04-28-2010, 12:23 PM
#3
Capico Offline
Junior Member
**
Posts: 13
Threads: 2
Joined: Apr 2010
(04-28-2010, 12:10 PM)Billiard26 Wrote: "Dolphin Wiimote New Incomplete" won't work when copied over to Dolphin 2.0, if that's what you have done.
It will probably crash because the plugin specs have changed.

yes, I tried that and it crashed, that's why I made this thread.
Find
Reply
04-28-2010, 12:26 PM
#4
Billiard26 Offline
Developer
**********
Developers (Some Administrators and Super Moderators)
Posts: 2,661
Threads: 8
Joined: Feb 2010
Yeah, if you want to use it you will have to use the Dolphin SVN build that it came with, it won't work on 2.0 without modifications.
Find
Reply
04-28-2010, 12:35 PM
#5
Capico Offline
Junior Member
**
Posts: 13
Threads: 2
Joined: Apr 2010
(04-28-2010, 12:26 PM)Billiard26 Wrote: Yeah, if you want to use it you will have to use the Dolphin SVN build that it came with, it won't work on 2.0 without modifications.

alright, well that explains that.

also the open gl and direct3d plugins that came with the 5149 and 5148 releases didn't have an option for custom resolutions, only native or 2x. However, in the main emulation settings area it has an option for resolution.
Find
Reply
04-28-2010, 12:36 PM
#6
Billiard26 Offline
Developer
**********
Developers (Some Administrators and Super Moderators)
Posts: 2,661
Threads: 8
Joined: Feb 2010
Yes, it has been moved to the main config window.
Find
Reply
« Next Oldest | Next Newest »


  • View a Printable Version
  • Subscribe to this thread
Forum Jump:


Users browsing this thread: 1 Guest(s)



Powered By MyBB | Theme by Fragma

Linear Mode
Threaded Mode