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xbox 360 controller for player 2 recognized, but does not work
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xbox 360 controller for player 2 recognized, but does not work
09-13-2009, 06:23 PM (This post was last modified: 09-13-2009, 08:27 PM by shateredsoul.)
#1
shateredsoul Offline
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Posts: 69
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Joined: Sep 2009
Hi Everyone,

I tried searching and had no luck finding a simple answer to my question. I have the xbox 360 controller working fine with the gamecube games at least for player one. But in Smash bros player 2 won't work. It is recognized by the emulator, i picked number 2 on the drop down menu, and it should work.. but no dice.

Also when I try to configure the xbox 360 remote for the wii controller config and I try to map the buttons it doesn't let me. The crosshair for the analog sticks moves and the controller is being detected, but for some reason when I click on the the buttons and try to press a xbox 360 button to map them.. I get nothing.

Is this normal? Or is there a way to use the xbox 360 analog as a wiimote?

Thank you!

-shatered
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09-13-2009, 11:32 PM (This post was last modified: 09-13-2009, 11:32 PM by sanni.)
#2
sanni Offline
walking the plank
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Posts: 21
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Why do you want to configure the xbox controller as a Wii Remote? Smash Bros supports Gamecubepads so you won't have to configure anything. Just use the KB/360 Pad plugin.
[Image: dolphinsqtq.jpg]
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09-14-2009, 08:02 AM
#3
shateredsoul Offline
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Posts: 69
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(09-13-2009, 11:32 PM)sanni Wrote: Why do you want to configure the xbox controller as a Wii Remote? Smash Bros supports Gamecubepads so you won't have to configure anything. Just use the KB/360 Pad plugin.

I have the xbox 360 controller working for the gamecube emulator (for the first player). I setup the player 2 controller the same way using a second xbox 360 wireless controller. It wasn't recognized when playing gamecube smash bros, i have the latest plugin so I'm not sure why it's not recognizing the 2nd wireless xbox 360 controller in the game. The emulator recognizes it.. I think I heard that this was blamed on the 64bit Vista.. not sure

I want to hook up my xbox 360 controller to the wii so I can play without a wii controller.. guess that's not possible. But I thought it would at least be possible for games that make use of the classic wii control.
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09-14-2009, 06:05 PM (This post was last modified: 09-14-2009, 06:50 PM by sanni.)
#4
sanni Offline
walking the plank
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Posts: 21
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Did you edit the dolphin.ini (Dolphin\User\Config)?
It is neccessary to play multiplayer.

Compare this with your dolphin.ini, most likely you have to add 150994944 behind SIDevice1 and so on
Code:
SIDevice0 = 150994944
SIDevice1 = 150994944
SIDevice2 = 150994944
SIDevice3 = 150994944
RunCompareServer = False
RunCompareClient = False
FrameLimit = 0x0000000c
Watchdog = 0x0000000c
GFXPlugin = Plugins/Plugin_VideoOGL.dll
DSPPlugin = Plugins/Plugin_DSP_HLE.dll
Pad1Plugin = Plugins/Plugin_PadSimple.dll
Pad2Plugin = Plugins/Plugin_PadSimple.dll
Pad3Plugin = Plugins/Plugin_PadSimple.dll
Pad4Plugin = Plugins/Plugin_PadSimple.dll
WiiMote1Plugin = Plugins/Plugin_Wiimote.dll

Also in the controller plugin you need to enable the x360 pad(red circle), you can't configure the Xbox 360 wireless controller in this menu. You will need a second program if you want to change its configuration.
[Image: 19c28.gif]

To use the 360 controller as a Wii Classic Controller, download xpadder and set the X360 controller keys to keyboard keys, the X360 Controller will then act like a keyboard.
But since all games that use the Wii Classic Controller also should be able to use the Gamecube controller, I don't think this will be necessary.

Xpadder is freeware until version 5.3. For version 5.4 you have to pay. I attached the free 5.3 version below.
I also attached an image of my 360 Controller you will need it to create a setup in xpadder

The reason why you can't use the Xbox 360 Wireless controller like a normal gamepad and configure it in the emulator and therefore need Xpadder is because the X360 Pad drivers by Microsoft don't support directinput very well, they use xinput. The xinput plugin for Dolphin doesn't allow a reconfiguration at this time. You will face similar problems with N64 emulators.

A solution to this is to use alternative drivers, not made by Microsoft, like XBCD http://xbcd360guide.50webs.com/download.html . XBCD has a wrapper that converts dinput to xinput. But XBCD doesn't support the wireless Xbox 360 pad. So you can't use it for that. It only supports the USB X360 Pad.
There is also another driver that supports the wireless pad but you can only connect one at a time. See here http://x360wc.tripod.com/x360wc.en/index.html
But since you want multiple X360 pads connected you can't use that either.

So if you want to change the buttonmapping of the controller you have to use xpadder.


Attached Files
.zip   Xpadder.zip (Size: 415.38 KB / Downloads: 542)
.bmp   x360.bmp (Size: 384.05 KB / Downloads: 14,103)
[Image: dolphinsqtq.jpg]
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09-14-2009, 06:47 PM
#5
shateredsoul Offline
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Posts: 69
Threads: 13
Joined: Sep 2009
Wow thank you so much, this worked perfectly. Thank you for the help. It's pretty nice to have access to my games without having to switch them out (even if some run slow for now).
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03-19-2011, 05:55 PM
#6
nishil Offline
Junior Member
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Posts: 6
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(09-14-2009, 06:05 PM)sanni Wrote: Did you edit the dolphin.ini (Dolphin\User\Config)?
It is neccessary to play multiplayer.

Compare this with your dolphin.ini, most likely you have to add 150994944 behind SIDevice1 and so on
Code:
SIDevice0 = 150994944
SIDevice1 = 150994944
SIDevice2 = 150994944
SIDevice3 = 150994944
RunCompareServer = False
RunCompareClient = False
FrameLimit = 0x0000000c
Watchdog = 0x0000000c
GFXPlugin = Plugins/Plugin_VideoOGL.dll
DSPPlugin = Plugins/Plugin_DSP_HLE.dll
Pad1Plugin = Plugins/Plugin_PadSimple.dll
Pad2Plugin = Plugins/Plugin_PadSimple.dll
Pad3Plugin = Plugins/Plugin_PadSimple.dll
Pad4Plugin = Plugins/Plugin_PadSimple.dll
WiiMote1Plugin = Plugins/Plugin_Wiimote.dll

Also in the controller plugin you need to enable the x360 pad(red circle), you can't configure the Xbox 360 wireless controller in this menu. You will need a second program if you want to change its configuration.
[Image: 19c28.gif]

To use the 360 controller as a Wii Classic Controller, download xpadder and set the X360 controller keys to keyboard keys, the X360 Controller will then act like a keyboard.
But since all games that use the Wii Classic Controller also should be able to use the Gamecube controller, I don't think this will be necessary.

Xpadder is freeware until version 5.3. For version 5.4 you have to pay. I attached the free 5.3 version below.
I also attached an image of my 360 Controller you will need it to create a setup in xpadder

The reason why you can't use the Xbox 360 Wireless controller like a normal gamepad and configure it in the emulator and therefore need Xpadder is because the X360 Pad drivers by Microsoft don't support directinput very well, they use xinput. The xinput plugin for Dolphin doesn't allow a reconfiguration at this time. You will face similar problems with N64 emulators.

A solution to this is to use alternative drivers, not made by Microsoft, like XBCD http://xbcd360guide.50webs.com/download.html . XBCD has a wrapper that converts dinput to xinput. But XBCD doesn't support the wireless Xbox 360 pad. So you can't use it for that. It only supports the USB X360 Pad.
There is also another driver that supports the wireless pad but you can only connect one at a time. See here http://x360wc.tripod.com/x360wc.en/index.html
But since you want multiple X360 pads connected you can't use that either.

So if you want to change the buttonmapping of the controller you have to use xpadder.

was looking 4 a way to play 2p from long time.
thnx 4 the suggestions .
its working now.
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08-08-2012, 03:06 PM
#7
realshinjae
Unregistered
 
(09-14-2009, 06:05 PM)sanni Wrote: Did you edit the dolphin.ini (Dolphin\User\Config)?
It is neccessary to play multiplayer.

Compare this with your dolphin.ini, most likely you have to add 150994944 behind SIDevice1 and so on
Code:
SIDevice0 = 150994944
SIDevice1 = 150994944
SIDevice2 = 150994944
SIDevice3 = 150994944
RunCompareServer = False
RunCompareClient = False
FrameLimit = 0x0000000c
Watchdog = 0x0000000c
GFXPlugin = Plugins/Plugin_VideoOGL.dll
DSPPlugin = Plugins/Plugin_DSP_HLE.dll
Pad1Plugin = Plugins/Plugin_PadSimple.dll
Pad2Plugin = Plugins/Plugin_PadSimple.dll
Pad3Plugin = Plugins/Plugin_PadSimple.dll
Pad4Plugin = Plugins/Plugin_PadSimple.dll
WiiMote1Plugin = Plugins/Plugin_Wiimote.dll

Also in the controller plugin you need to enable the x360 pad(red circle), you can't configure the Xbox 360 wireless controller in this menu. You will need a second program if you want to change its configuration.
[Image: 19c28.gif]

To use the 360 controller as a Wii Classic Controller, download xpadder and set the X360 controller keys to keyboard keys, the X360 Controller will then act like a keyboard.
But since all games that use the Wii Classic Controller also should be able to use the Gamecube controller, I don't think this will be necessary.

Xpadder is freeware until version 5.3. For version 5.4 you have to pay. I attached the free 5.3 version below.
I also attached an image of my 360 Controller you will need it to create a setup in xpadder

The reason why you can't use the Xbox 360 Wireless controller like a normal gamepad and configure it in the emulator and therefore need Xpadder is because the X360 Pad drivers by Microsoft don't support directinput very well, they use xinput. The xinput plugin for Dolphin doesn't allow a reconfiguration at this time. You will face similar problems with N64 emulators.

A solution to this is to use alternative drivers, not made by Microsoft, like XBCD http://xbcd360guide.50webs.com/download.html . XBCD has a wrapper that converts dinput to xinput. But XBCD doesn't support the wireless Xbox 360 pad. So you can't use it for that. It only supports the USB X360 Pad.
There is also another driver that supports the wireless pad but you can only connect one at a time. See here http://x360wc.tripod.com/x360wc.en/index.html
But since you want multiple X360 pads connected you can't use that either.

So if you want to change the buttonmapping of the controller you have to use xpadder.

so, is this the same method used to play 2 players in gamecube too?

(1st post, having dolphin headache, 1st day)



edit

I'm using a wired and a wireless xbox 360.
In config, both are recognised. But only P1 is recognised in game.
I tried to swap, it is the same regardless of wired or wireless controller.It's just P2 not reognised in game.

Please help.
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