Does the stutter still repro with "exclusive" ubershaders? I might have missed you mentioning that, but if that option works better it helps track down what's at fault to shader compilation.
XBC - Camera Stutter When Rotating...
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11-19-2017, 09:27 AM
I'm not using any custom textures or any cheats of any kind.
Ubershader settings doesn't change this... Stuttering will appear in the same areas of the game when I restart it... Someone mentioned that over time the cache will fill and this shouldn't be a problem, so I will make sure the cache isn't deleted, because I typically clean out the cache in Slackware, many apps use it only temporary and I wasn't sure about this for dolphin, so I will leave it and play and see if it changes anything... 11-19-2017, 11:47 AM
The kind of stuttering that the shader cache helps eliminate over time is the kind of stuttering that (when they're working) using Ubershaders gets rid of altogether. If there's still stutter with Ubsershaders working properly, then the shader cache won't help.
OS: Windows 10 64 bit Professional
CPU: AMD Ryzen 5900X RAM: 48GB GPU: Radeon 7800 XT (11-19-2017, 11:47 AM)AnyOldName3 Wrote: The kind of stuttering that the shader cache helps eliminate over time is the kind of stuttering that (when they're working) using Ubershaders gets rid of altogether. If there's still stutter with Ubsershaders working properly, then the shader cache won't help. That's some interesting wording... If it's working, it works, and if it's not working, then it won't work... I guess I'll keep playing and see what happens. 11-19-2017, 11:20 PM
There are times when it's supposed to work, but it doesn't. Usually, this is when using NVidia's proprietary drivers and hybrid ubershaders with anything other than D3D11 as the backend. In these cases, Dolphin still stutters as even though there's a perfectly good ubershader which can be used to render the current frame, as we have another shader waiting to be compiled (even though we're not using it this frame) the driver waits until it's compiled. Exclusive ubershaders works around this by just using ubershaders for everything so that the fast shader never gets compiled, and so can never make things pause. In the modes where the specialised fast shaders are used, they're saved to disk once compiled (as the shader cache) so they don't need recompiling in the future.
If you still get stuttering with exclusive ubershaders (i.e. when they're guaranteed to work regardless of your system setup) then the stuttering isn't just because of waiting for specialised shaders to compile, no no amount of caching of shaders or using ubershaders in the meantime will get rid of it completely.
OS: Windows 10 64 bit Professional
CPU: AMD Ryzen 5900X RAM: 48GB GPU: Radeon 7800 XT 11-20-2017, 02:52 AM
Honestly I wouldn't be surprised if this is just a stupid linux display stack buffering issue because GL/Vulkan can't do exclusive mode on Not Windows.
11-26-2017, 01:26 PM
@AnyOldName3 and Helios, is there anyway to figure out where the issue is coming from, track it down?
Hmm Thanks 11-27-2017, 09:39 AM
I just compiled yesterday and ran 5.0-5940 and it was really nice, so I'm not seeing this now...
Hmm maybe just a bug in Dolphin, or I'm no longer deleting the Dolphin cache, so maybe that's a big help, but either way it's working nice now. Thanks everyone... 11-27-2017, 04:48 PM
I spoke to soon, depending on where I'm at in the game, different areas, which I'm assuming is more graphically intense areas, I am still seeing this.
Like at Bionis Leg lower level running around the Gaur Plain... Oh well... |
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