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WWE Days of Reckoning 2
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WWE Days of Reckoning 2
06-03-2011, 07:34 AM
#41
CL60 Offline
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Hope it becomes playable soon, but I'm not getting my hopes up.
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07-25-2011, 12:31 PM (This post was last modified: 07-25-2011, 03:13 PM by fernado666.)
#42
fernado666 Offline
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I tried to do some debuggin, but my programming knows are very poor (just like my english).
This is what i get after a strike or a grapple attack (The grapple animation works, the attack is broken)
[Image: c1fa2.jpg]
Its looks like the game starts to make an infinite loop who makes it freeze (but it doesnt freeze, it starts to jump between 80403414 and 80403420)
You can skip the last address to stop the loop, but the game doesnt play the animation in the case of a strike (the game doesnt crashes) and if it was a grapple attack, the wrestlers freeze for a second and then crash getting this 2 backpatchs errors.
[Image: 522b1.jpg]

Hope its helps, I know that devs are busy fixing wii bugs and such things, but this is the last good wrestling game (With PS2's FPWR) for the hardcore wrestling gamers. And I also have read some -12-year-old-kid- spamming about this game, doesnt take so serious that.
Anything else, just ask, I will try to help.

Edit/PD: Maybe the mods can move/merge this thread to the game thread in game discussion... all the info in the same place.. http://forums.dolphin-emu.org/showthread.php?tid=6692
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07-30-2011, 08:55 AM
#43
proJ3CHT
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(07-25-2011, 12:31 PM)fernado666 Wrote: I tried to do some debuggin, but my programming knows are very poor (just like my english).
This is what i get after a strike or a grapple attack (The grapple animation works, the attack is broken)
[Image: c1fa2.jpg]
Its looks like the game starts to make an infinite loop who makes it freeze (but it doesnt freeze, it starts to jump between 80403414 and 80403420)
You can skip the last address to stop the loop, but the game doesnt play the animation in the case of a strike (the game doesnt crashes) and if it was a grapple attack, the wrestlers freeze for a second and then crash getting this 2 backpatchs errors.
[Image: 522b1.jpg]

Hope its helps, I know that devs are busy fixing wii bugs and such things, but this is the last good wrestling game (With PS2's FPWR) for the hardcore wrestling gamers. And I also have read some -12-year-old-kid- spamming about this game, doesnt take so serious that.
Anything else, just ask, I will try to help.

Edit/PD: Maybe the mods can move/merge this thread to the game thread in game discussion... all the info in the same place.. http://forums.dolphin-emu.org/showthread.php?tid=6692

Nice work Fernando

07-30-2011, 12:43 PM
#44
fernado666 Offline
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Thanks, hope it helps.
Latest revision, 7687, still doesnt work.
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08-01-2011, 03:50 AM
#45
aanjan Offline
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atleast now i got to see some debugging pics .... hope it is useful in someway for the devs ...
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08-01-2011, 04:34 AM
#46
neobrain Offline
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(08-01-2011, 03:50 AM)aanjan Wrote: atleast now i got to see some debugging pics .... hope it is useful in someway for the devs ...
It most likely is not.
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08-01-2011, 04:38 AM (This post was last modified: 08-01-2011, 04:39 AM by fernado666.)
#47
fernado666 Offline
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(08-01-2011, 04:34 AM)neobrain Wrote:
(08-01-2011, 03:50 AM)aanjan Wrote: atleast now i got to see some debugging pics .... hope it is useful in someway for the devs ...
It most likely is not.
So... whats wrong with that (no) debuggin? What should I do? What should I post? what what what??? Tongue
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08-01-2011, 04:51 AM
#48
neobrain Offline
"Wow, I made my code 1000x faster! That means I can make it 2048x slower now!"
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The amount of work to explain what you need to do to properly debug the game most likely exceeds the amount of work to debug it by oneself Tongue

(not that I really knew how to debug stuff like that)
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08-01-2011, 05:17 AM (This post was last modified: 08-01-2011, 05:19 AM by fernado666.)
#49
fernado666 Offline
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SO DBUGIT PLSSS!!11 Tongue

Ok, I Understand... but maybe some advice... Im just trying to help...
I was searching what its called before that PPCHalt loop... First is OSPanic (Sounds pretty bad), and before ospanic... I dont know, there is a lot of addresses to analyze and put breakpoints.
I know that debugging probably doesn't work in this way, but maybe with some advices, I can get something decent to help the devs.
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08-01-2011, 08:34 PM
#50
skid Offline
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Yes, by the time the game hits OSPanic, it's already game over.

Help us try to identify where is the bad path. There is some branch being taken where the game will hang. Let us know where that branch is.
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