This is what I ended up with when wanting to try a newer build in hopes for better performance improvements via Vulkan backend fixes.
I really don't understand this odd issue because it works fine on the old 5.0-416 dirty build with Vulkan but not properly on either of these two.
Zelda Twilight Princess has no starting screen visibility and the title sequence is very dark with glowing orange outlines.
Its not my drivers,I kept them on the old version before the BF1 optimization update,so that can't be it since the older Dolphin version I have still renders things correctly.
I also made sure to force it to use the Nvidia GPU to prevent the unwanted Intel sur-render fest.
All other backends for DX and OpenGL work just fine.
I really don't understand this odd issue because it works fine on the old 5.0-416 dirty build with Vulkan but not properly on either of these two.
Zelda Twilight Princess has no starting screen visibility and the title sequence is very dark with glowing orange outlines.
Its not my drivers,I kept them on the old version before the BF1 optimization update,so that can't be it since the older Dolphin version I have still renders things correctly.
I also made sure to force it to use the Nvidia GPU to prevent the unwanted Intel sur-render fest.
All other backends for DX and OpenGL work just fine.
Shield TV Pro (stock/non-rooted OTA 6.3)
Acer Aspire E 15 E5-575G-59EE
CPU: i5-6200U 2.3-2.8Ghz _ GPU: Nvidia GeForce 940MX 2GB (GDDR5) VRAM
Hyundai 8GB DDR4 Dual-channel SDRAM _ 1000GB HDD
New; CPU: Intel i9 9900KF_ GPU: Nvidia RTX 2060 Super | ◕‿◕
Acer Aspire E 15 E5-575G-59EE
CPU: i5-6200U 2.3-2.8Ghz _ GPU: Nvidia GeForce 940MX 2GB (GDDR5) VRAM
Hyundai 8GB DDR4 Dual-channel SDRAM _ 1000GB HDD
New; CPU: Intel i9 9900KF_ GPU: Nvidia RTX 2060 Super | ◕‿◕