Hello,
I don't know if this is the right place for my question. If not, please move it.
I sometimes play MKWii online with Dolphin, I'm using "Dolphin [wii-network] 3.5-1382". I've found a tool, which can analyze the network traffic of MKWii and displays it in a human readable form (http://wiki.tockdom.com/wiki/Wiimms_mkw-ana_%28tool%29 ). This works perfectly for the Wii, but not in Dolphin. I opened the recording in Wireshark and found out: In all packets sent by Dolphin there is a wrong IP Header checksum (it's always 0x0000), so those packets will be rejected by the tool.
Why are the checksums wrong? Do I have to set a special setting in Dolphin for that? Or isn't that implemented yet?
leseratte10
I don't know if this is the right place for my question. If not, please move it.
I sometimes play MKWii online with Dolphin, I'm using "Dolphin [wii-network] 3.5-1382". I've found a tool, which can analyze the network traffic of MKWii and displays it in a human readable form (http://wiki.tockdom.com/wiki/Wiimms_mkw-ana_%28tool%29 ). This works perfectly for the Wii, but not in Dolphin. I opened the recording in Wireshark and found out: In all packets sent by Dolphin there is a wrong IP Header checksum (it's always 0x0000), so those packets will be rejected by the tool.
Why are the checksums wrong? Do I have to set a special setting in Dolphin for that? Or isn't that implemented yet?
leseratte10