• Login
  • Register
  • Dolphin Forums
  • Home
  • FAQ
  • Download
  • Wiki
  • Code


Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › General Discussion v
« Previous 1 ... 365 366 367 368 369

Wouldn't Dolphin be faster if
View New Posts | View Today's Posts

Pages (2): 1 2 Next »
Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Thread Modes
Wouldn't Dolphin be faster if
04-06-2009, 07:34 AM
#1
Eddman962 Offline
Junior Member
**
Posts: 10
Threads: 4
Joined: Mar 2009
it used a well implemented directX 9/10 plugin instead of OpenGL?
Find
Reply
04-06-2009, 07:43 AM
#2
CacoFFF Offline
Member
****
Posts: 722
Threads: 15
Joined: Mar 2009
And limiting Dolphin only to Windows platforms?
DirectX isn't a priority right now.
ASRock Conroe 1333-D667
Intel Pentium Dual Core E2180 2.00GHZ
2GB ram
Windows XP x64
Ati Radeon HD3650 256mb GDDR3
[Image: bugwk7.gif]
[Image: 338184.jpg]
Find
Reply
04-06-2009, 07:48 AM
#3
Eddman962 Offline
Junior Member
**
Posts: 10
Threads: 4
Joined: Mar 2009
(04-06-2009, 07:43 AM)CacoFFF Wrote: And limiting Dolphin only to Windows platforms?
DirectX isn't a priority right now.

good point but that bug in your signature is creeping me out
Find
Reply
04-06-2009, 07:51 AM
#4
PewnyPL Offline
Annoying person
***
Posts: 95
Threads: 1
Joined: Mar 2009
(04-06-2009, 07:48 AM)Eddman962 Wrote: that bug in your signature is creeping me out

OFFTOPIC
Lol, if I didn't read your post i would try to kill it in a moment O_o

ONTOPIC
DirectX may be faster, but right now Dev's are trying to get Dolphin working correctly on other platforms
AMD Athlon 64 X2 3600+
2GB RAM
nVidia GeForce 9600GT 512MB

VISTA ULTIMATE x64

[Image: ov2057hz.png][Image: g2gwxe60.png]
Find
Reply
04-06-2009, 07:53 AM
#5
omegadox Offline
Senior Member
****
Posts: 401
Threads: 17
Joined: Mar 2009
What would be the difference? Dolphin would still run at the same speed. Dolphin mostly depends on the CPU not GPU.
:: System Specs ::
Operating System: Windows 7 Professional x64
Video Card: ATI Radeon HD 5770
CPU: AMD Phenom I X4 9550
RAM: 6GB DDR2
EXP Index: 999999.999999
Find
Reply
04-06-2009, 08:00 AM
#6
jordm.s Offline
Junior Member
**
Posts: 15
Threads: 3
Joined: Mar 2009
One of the things that I like most about Dolphin is that the developers focus on open standards like OpenGL and OpenAL (currently being implemented). It means that pretty much anyone can use Dolphin regardless of what OS they are running, I wish other developers and software companies would take a similar approach.
Find
Reply
04-06-2009, 08:02 AM
#7
thegamefreak0134 Offline
Exit Mouse
***
Posts: 165
Threads: 14
Joined: Mar 2009
(04-06-2009, 08:00 AM)jordm.s Wrote: One of the things that I like most about Dolphin is that the developers focus on open standards like OpenGL and OpenAL (currently being implemented). It means that pretty much anyone can use Dolphin regardless of what OS they are running, I wish other developers and software companies would take a similar approach.

Amen.
Website Find
Reply
04-06-2009, 08:25 AM
#8
CacoFFF Offline
Member
****
Posts: 722
Threads: 15
Joined: Mar 2009
I tried to smash that bug too the first time i saw it.

And yes, open standards will ensure portability to many platforms (if not all) the difference can only be seen in the code IMO, if only game developers were like this.
ASRock Conroe 1333-D667
Intel Pentium Dual Core E2180 2.00GHZ
2GB ram
Windows XP x64
Ati Radeon HD3650 256mb GDDR3
[Image: bugwk7.gif]
[Image: 338184.jpg]
Find
Reply
04-06-2009, 08:34 AM
#9
Dr.Kachu Offline
Junior Member
**
Posts: 6
Threads: 0
Joined: Mar 2009
the api used to be a big factor when it was the responsible by the T&L of the scenes and etc, so DX was faster, but now with the cards doing almost anything, they became more like a "video card skin" than a really important part of the game.
Find
Reply
04-06-2009, 09:54 AM
#10
Nerve Offline
Junior Member
**
Posts: 35
Threads: 5
Joined: Apr 2009
That's true, the battle of Direct3D Vs OpenGL is not what it was 10 years ago, it's pretty much pointless now, both rendering methods are pretty much the same in both speed and capabilities (OpenGL is now 3.1) so supporting Direct3D wouldn't make things faster, just incompatible on OSes other than Windows, or make people use a Direct3D wrapper (Please, NO!). Besides as new graphics chipsets are released, both ATI and NVidia make sure they implement hardware acceleration for the latest specification of Direct3D AND OpenGL. So OpenGL is not deprecated, as many people might think these days...
HP Pavilion dv6t-1100 CTO
Core 2 Duo T6600 2.2GHz (Penryn)
ATI Radeon HD 4650 1GB
Creative X-Fi Notebook
3GB RAM DDR2 800MHz
Windows 7 Ultimate 64-bit (build 7100)
Find
Reply
« Next Oldest | Next Newest »
Pages (2): 1 2 Next »


  • View a Printable Version
  • Subscribe to this thread
Forum Jump:


Users browsing this thread: 2 Guest(s)



Powered By MyBB | Theme by Fragma

Linear Mode
Threaded Mode