it used a well implemented directX 9/10 plugin instead of OpenGL?
Wouldn't Dolphin be faster if
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04-06-2009, 07:43 AM
And limiting Dolphin only to Windows platforms?
DirectX isn't a priority right now.
ASRock Conroe 1333-D667
Intel Pentium Dual Core E2180 2.00GHZ 2GB ram Windows XP x64 Ati Radeon HD3650 256mb GDDR3 04-06-2009, 07:48 AM
04-06-2009, 07:51 AM
(04-06-2009, 07:48 AM)Eddman962 Wrote: that bug in your signature is creeping me out OFFTOPIC Lol, if I didn't read your post i would try to kill it in a moment O_o ONTOPIC DirectX may be faster, but right now Dev's are trying to get Dolphin working correctly on other platforms
AMD Athlon 64 X2 3600+
2GB RAM nVidia GeForce 9600GT 512MB VISTA ULTIMATE x64 04-06-2009, 07:53 AM
What would be the difference? Dolphin would still run at the same speed. Dolphin mostly depends on the CPU not GPU.
:: System Specs ::
Operating System: Windows 7 Professional x64 Video Card: ATI Radeon HD 5770 CPU: AMD Phenom I X4 9550 RAM: 6GB DDR2 EXP Index: 999999.999999 04-06-2009, 08:00 AM
One of the things that I like most about Dolphin is that the developers focus on open standards like OpenGL and OpenAL (currently being implemented). It means that pretty much anyone can use Dolphin regardless of what OS they are running, I wish other developers and software companies would take a similar approach.
04-06-2009, 08:02 AM
(04-06-2009, 08:00 AM)jordm.s Wrote: One of the things that I like most about Dolphin is that the developers focus on open standards like OpenGL and OpenAL (currently being implemented). It means that pretty much anyone can use Dolphin regardless of what OS they are running, I wish other developers and software companies would take a similar approach. Amen. 04-06-2009, 08:25 AM
I tried to smash that bug too the first time i saw it.
And yes, open standards will ensure portability to many platforms (if not all) the difference can only be seen in the code IMO, if only game developers were like this.
ASRock Conroe 1333-D667
Intel Pentium Dual Core E2180 2.00GHZ 2GB ram Windows XP x64 Ati Radeon HD3650 256mb GDDR3 04-06-2009, 08:34 AM
the api used to be a big factor when it was the responsible by the T&L of the scenes and etc, so DX was faster, but now with the cards doing almost anything, they became more like a "video card skin" than a really important part of the game.
04-06-2009, 09:54 AM
That's true, the battle of Direct3D Vs OpenGL is not what it was 10 years ago, it's pretty much pointless now, both rendering methods are pretty much the same in both speed and capabilities (OpenGL is now 3.1) so supporting Direct3D wouldn't make things faster, just incompatible on OSes other than Windows, or make people use a Direct3D wrapper (Please, NO!). Besides as new graphics chipsets are released, both ATI and NVidia make sure they implement hardware acceleration for the latest specification of Direct3D AND OpenGL. So OpenGL is not deprecated, as many people might think these days...
HP Pavilion dv6t-1100 CTO
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