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Would this be usable..?
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Would this be usable..?
04-06-2012, 10:25 AM (This post was last modified: 08-18-2012, 12:14 PM by NaturalViolence.)
#5
NaturalViolence Offline
It's not that I hate people, I just hate stupid people
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Quote:I find FXAA a Gimmick

You're either implying that:
1. pixel shaders are a gimmick
2. AA is a gimick
3. signal processing is a gimmick

All of which would be extremely poor arguments to make.

Quote:I love how that totally answered his question!

Take a look at his post history. He produces similar style responses on a pretty consistent basis.

@Everyone else

I've talked about FXAA a lot here on the forums if you do some searching but let me talk about post-processing AA being applied to dolphin in general.

FXAA injectors work with d3d9, openGL, and d3d11 backends (assuming you use a good version like the one timothy lottes wrote) with 32 bit dolphin builds. They only work with 32 bit application because of the injector hook that they need to use to work. Many custom versions exist, including SMAA (which i don't like because it sharpens stuff too much in my opinion). The skyrim mod you listed is one such injector, not a very good one though.

Nvidia has built in FXAA support in its drivers for geforce 8 - 500 series cards. This can be turned on by using a 3rd party control panel such as nvidia inspector. This will work with both 32 bit and 64 bit dolphin builds but will only work with the openGL backend.

HD5000/HD6000 series cards from amd support MLAA 1.0. This works with d3d9/openGL/d3d11 on 32 bit and 64 bit builds but isn't anywhere near as good.

HD7000 series cards from amd support MLAA 2.0. Which is actually surprisingly good. It works with d3d9/openGL/d3d11 on 32 bit and 64 bit builds.

Finally, there is the idea of adding FXAA source code into dolphins source code as a post-processing shader. This would enable pretty much anybody to take advantage of FXAA in dolphin. By the way the quality scales with IR, so it's really only useful if you have a good GPU and you're able to use a high IR. This would be fairly easy to do since FXAA source code is highly configurable and easily integrates with any application that uses HLSL and/or GLSL. The GLSL implementations that are publicly available on the web tend to be inferior. This might be a problem for dolphins openGL backend since if I recall dolphin's openGL backend uses CGSL. However it should be easy to integrate into the d3d9 and d3d11 backends in the master build, but nobody wants to do it.

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Messages In This Thread
Would this be usable..? - miseryguts - 04-05-2012, 09:28 AM
RE: Would this be usable..? - Alethram - 04-05-2012, 05:48 PM
RE: Would this be usable..? - NaturalViolence - 04-06-2012, 10:25 AM
RE: Would this be usable..? - ExtremeDude2 - 04-06-2012, 12:09 PM
RE: Would this be usable..? - sixor - 04-06-2012, 11:58 AM
RE: Would this be usable..? - NaturalViolence - 04-06-2012, 12:35 PM
RE: Would this be usable..? - lamedude - 04-06-2012, 04:02 PM
RE: Would this be usable..? - NaturalViolence - 04-06-2012, 05:25 PM
RE: Would this be usable..? - Gir - 05-14-2012, 07:43 PM
RE: Would this be usable..? - Anti-Ultimate - 05-14-2012, 11:58 PM

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