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Would it be possible to somehow construct an .iso homebrew?
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Would it be possible to somehow construct an .iso homebrew?
02-01-2016, 05:04 PM
#1
Satan Offline
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Question 
There are tons of Wii Homebrews floating around, and I have a Wii myself but I can't be bothered to mod it, I've got Dolphin 4 on my nVIDIA SHIELD Android TV, and I'd be interesting in playing some on there...

Does anyone think it'd be possible to patch homebrew files on to a game .iso file for use in a Dolphin Emulator?
Thanks Tongue Exclamation
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02-01-2016, 07:58 PM
#2
degasus Offline
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There is no need to generate an ISO for dophin, we support both DOL and ELF directly.
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02-02-2016, 03:14 AM (This post was last modified: 02-02-2016, 03:37 AM by Satan. Edit Reason: Update, formatting )
#3
Satan Offline
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Shocked 
(02-01-2016, 07:58 PM)degasus Wrote: There is no need to generate an ISO for dophin, we support both DOL and ELF directly.

I simply assumed a home-brew affected Wii game would run in the form of an .ISO.
I did downloaded a home-brew pack myself, but it has a couple ELF files instead of maybe one like it seems you're saying I'd run the game from. Could you possibly explain which one I should run or how I would go about running all of the files in unison if that's how it works?

Here is an image of the files within the home-brew I downloaded. There is indeed a boot.ELF right there but also in bootmii there is ppcboot.ELF.
[Image: dd32952ede.png]
Those are the only 2 ELF files I could find, no DOL files as far as I could see, but all of these assets look important--surely I can't just succeed running one file. What extra step do I need to take to make this work?
The home-brew is a lot smaller than the actual game it would be applied to, so I imagine I'll have to merge the home-brew with the original ISO somehow.
Could you or somebody clear this up for me? Thanks!  Big Grin

---

UPDATE: I have just found this tutorial about how to get ProjectM running on Dolphin. Although my home-brew isn't ProjectM, and this tutorial is with the PC Dolphin, I assume it'll still work?
So it seems like I have to inject the home-brew files into the sd.RAW they'd have me create.

Except the next step seems troublesome... I'm not sure that I'll be able to do this on my nVIDIA SHIELD.
"Step 9: (Show Spoiler)
Open Dolphin.
Right-click “Super Smash Bros. Brawl” in your ISO list and select “Set as default ISO.” (If you don’t have Super Smash Bros. Brawl in your ISO list, make sure you have your ISO directory configured correctly within Dolphin.)
Click “Config” at the top of the Dolphin window.
Click the “Wii” tab at the top of this window.
Check the box to the left of “Insert SD Card.”
Press OK.
Click the “Open” button at the top left of the Dolphin window.
Navigate to your Gecko1931 directory.
Double click the “Gecko1931” folder, then the “HBC” folder, then the “Gecko1931” folder.
Double click “boot.elf.”boot.elf
Press “OK” on the dialog box that likely appears.
If you’ve done everything correctly so far, you’ll be inside Gecko OS.
I do, however, have Gecko1931 in my home-brew.

My updated question I suppose, would be: how could I set SSBB as my default .ISO in Dolphin 4.0-8721 (one of the few builds that work properly for my SHIELD)
and then Insert an SD card (the sd.RAW) if I'm not on my PC? Huh
Perhaps I could set such a "default" setting within the Dolphin.ini, but that still leaves the SD card mystery.
Thanks again~  Tongue
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02-02-2016, 03:38 AM
#4
Helios Offline
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You need to somehow get Android Dolphin to set the game you're trying to run modded as the default ISO, then boot the ELF/DOL file.


I do not know if you can do this in the Android UI yet.
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02-02-2016, 04:06 AM
#5
retroben Offline
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This is why the UI needs those few extra settings for default ISO and sdcard insertion so we don't have to do what free-emulator did by making an extra iso copy with the files patched into it,thus taking up an unnecessary extra 8GB of space.

And if only someone made a special version of Brawl's sd card access codes that allowed the custom fighters and stages to work on Dolphin without needing the Riivolution engine or Dolphiilution ported to Android.
Bot Dolphiillution ported to Android would be more worth it in the long run if it ends up working correctly for the several other games that use it for file substitution customizations.
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02-02-2016, 04:07 AM
#6
Satan Offline
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(02-02-2016, 03:38 AM)helios747 Wrote: You need to somehow get Android Dolphin to set the game you're trying to run modded as the default ISO, then boot the ELF/DOL file.


I do not know if you can do this in the Android UI yet.
Hmm... You seem to have done a great job in summarizing the end of my post.
Yes, I do indeed need to find some way for Dolphin to set an ISO as default, and this may be attainable in Dolphin.ini, ... and then find some way to get the sd.RAW to open in Dolphin so I could boot the Gecko ELF within, and then start the home-brew through Gecko that way.

How to do this is beyond me...
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02-02-2016, 04:16 AM
#7
YellowDart Offline
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The thing at the top of this forum marked "Read This Before Posting" Wrote:When will [insert-desktop-feature-here] be available on Android?

We don't know. There are very very few developers working on the Android port (3-4 developers depending on time of year, since 2012; the desktop port has had hundreds of contributors over its 10+ year history) and there is a lot of work left to do. Generally speaking, most Android contributions have gone to making the emulation core better (there is no point in supporting cheats, for example, if the games don't work for you to cheat in.) We'd like to see feature parity with the desktop version, but it will take time for your favorite feature to be ported.

You can read the rest at https://forums.dolphin-emu.org/Thread-dolphin-for-android-faq-read-this-before-posting
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02-02-2016, 04:25 AM (This post was last modified: 02-02-2016, 04:38 AM by retroben.)
#8
retroben Offline
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One complaint of this,why can't there be a pre-made sd.raw with the mod files already in it,and then compressed into a zip/rar/7z to make the download smaller again?
Wouldn't that make so much more sense to make things a bit easier?

Edit: Nevermind,someone already did this on Smashboards.

http : / / smashboards . com/threads/hackless-project-m-on-dolphin-pre-loaded-sd-files.346166/

Project M sd.raw in google search got me there,in case I am told to remove the link text.
*sigh* Edit2: The link to the 1GB pre-made sd.raw leads to the Google url shortener BS,but if you highlight the download link text and paste it into the omnibar then edit out the dash on the left,it will successfully link to it and the file is still in there.

As for the default ISO option in Dolphin Android,can it (when added in an update) utilize long pressing the listed game to bring up a prompt to set it as the default ISO?
I think that would make a nifty way to set it.

(tried a later build of Dolphin Android despite unfinished input UI,then saw that the EFB setting annoyingly removed the option to choose between cached and non-cached EFB to RAM,as it seems to default to non cached when on the RAM mode)
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02-02-2016, 04:40 AM (This post was last modified: 02-02-2016, 05:17 AM by Satan.)
#9
Satan Offline
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(02-02-2016, 04:25 AM)retroben Wrote: One complaint of this,why can't there be a pre-made sd.raw with the mod files already in it,and then compressed into a zip/rar/7z to make the download smaller again?
Wouldn't that make so much more sense to make things a bit easier?

Edit: Nevermind,someone already did this on Smashboards.

http : / / smashboards . com/threads/hackless-project-m-on-dolphin-pre-loaded-sd-files.346166/

Project M sd.raw in google search got me there,in case I am told to remove the link text.
*sigh* Edit2: The link leads to the Google url shortener BS,but if you highlight the download link text and paste it into the omnibar then edit out the dash on the left,it will successfully link to it and the file is still in there.

As for the default ISO option in Dolphin for Android,can it (when added in an update) utilize long pressing the listed game to bring up a prompt to set it as the default ISO?
I think that would make a nifty way to set it.

(tried a later build of Dolphin Android despite unfinished input UI,then saw that the EFB setting annoyingly removed the option to choose between cached and non-cached EFB to RAM,as it seems to default to non cached when on the RAM mode)
It's very likely that the finished Dolphin for Android app will have a long-press context menu for these such options. As for right now I was hoping there was a functionality to make it work for now, but sadly as the both above you states, it's not a functionality yet and they don't know when it will be.

I wasn't looking for an sd.RAW, in fact I have all the home-brew files I need and the tutorial shows you how to create an sd.RAW so that's not my issue. Just the utilization within Dolphin of sd.RAW and setting the ISO to default. It certainly would be my most played game anyway...

EDIT: Well, would you look at that. Smashboards got hacked by that Nigerian 1337 team just now.
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02-02-2016, 05:25 AM (This post was last modified: 02-02-2016, 06:28 AM by retroben.)
#10
retroben Offline
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Bug 
A major problem anyway.

Those Nigerian FU**S of the NCA "Nigerian Cyber Army" just attacked Smashboards! Angry Angry Angry

I was in the middle of a search for the homebrew version in hopes to find a pre-made sd.raw for it as well.

I highly suggest the admin to prepare some tough website security reinforcements in case they attack here next.

Edit: Twitter is lighting up with posts about Smashboards being hacked.

Edit2: Luckily,I have the download link to the sd.raw from my browsing history if ayone wants me to PM it to them.
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