Quicktime_mistress Wrote:Funny enough, this kinda stuff can really break some things in games if you think about it.
If certain aspects of games rely on # of frames to calculate gameplay stuff, then you'd probably get some buggy results.
That is true. There was a glitch I ran into in Pikmin that would not let you pick the Pikmin out of the ground while the system was overclocked; however, I was able to play the rest of the game (albeit at really fast speeds) with no problems at all. I guess if anyone were to change the framerate on any game, it would have to be a specific title. Meaning we would have to find a few select games that would work properly with a patch, or find the most popular ones and make the framerate editable.
It would still be cool to tinker with. You never know! Some games might not have any negative effects at all.
Intel Core i7 4790 3.6GHz
EVGA Nvidia GTX 960 2Gb
16Gb DDR3 RAM
Windows 10 x64
ASUS Z97 Deluxe motherboard
All this in a way cool plexiglass case with blue led fans.
