(04-14-2015, 10:54 PM)Xtreme2damax Wrote: You can read the various blog articles to find out what has improved. Fixes range from improvements to gpu, fifo emulation and cpu, jit optimizations and numerous graphical issues fixed. Fixes to audio emulation and currently in progress rewrite of the Zelda ucode. Games that utilize AX ucode's have near perfect if not perfect audio output. No more bgm stopping in several games including Zelda Ucode games like Super Mario Galaxy 1/2, Zelda Twilight Princess, Mario Kart Double Dash etc.. several games run flawlessly and more games are compatible. The JIT optimizations courtesy of Fiora and others, buffer storage (for Nvidia gpu's), improvements to both the DX/OGL backends have really boosted performance. For example I can achieve between 100fps to 200fps in Super Mario Galaxy 1/2 on my old i7 950 @ 4GHz.
I think on newer cpu's the requirements to overclock to achieve good performance are past. Meaning you can stick with safer stock clocks and reach full speed in most games.
So, by standing still my PC has become significantly better at running Dolphin? Happy days...!!!
I must admit, I have long been staggered by what a solid job Dolphin has done of emulating pretty sophisticated hardware. I mean, the N64 is almost 20 years old and I feel like nobody's ever really got on top of it... though I suppose the hardware patents will be expiring soon, so we might start to see some competent aftermarket consoles coming out in the next year or two.
CPU: Intel Core i7 4770 3.4Ghz (3.9Ghz Turbo)
GPU: 3GB NVidia GTX 780 (Superclocked)
RAM: 16GB
Dolphin: 4.0
GPU: 3GB NVidia GTX 780 (Superclocked)
RAM: 16GB
Dolphin: 4.0
