Yeah, at 1 it's too extreme, we'll probably end up somewhere at 10 if the original was 20
The goalies in the default game were "better" because the puck was bigger. You'll probably remember that you made the code that allowed the puck to have realistic dimensions visually.
It was much better, but the problem was that it looked kinda weird sometimes because the puck was always little above the ice and goalies made saves even if the puck did not hit them (visually)
I was lucky enough to find several ARs which makes it possible to adjust the actual collision detection of the puck, so now not only the puck look realistic, but even the game 'knows" the new realistic proportion of the puck, so to speak.
So the puck is now actually on the ice, not above the ice and goalie can't deflect the puck if it's not actually hitting his body visually.
I take it as plus overall, because the CPU now can actually score a goal and now with this accuracy code we can make it a lot more challenging for human, when they can't abuse the realistic puck proportions.
Of course, if can find a way how to improve their reflexes on the CPU side, that would be cool too!
There is one more thing tho, that is way too easy and needs fixing and that is the faceoffs win ratio. It is way too easy for a human to win the faceoffs. Which ultimately determine who has the puck after the puck drop.
The goalies in the default game were "better" because the puck was bigger. You'll probably remember that you made the code that allowed the puck to have realistic dimensions visually.
It was much better, but the problem was that it looked kinda weird sometimes because the puck was always little above the ice and goalies made saves even if the puck did not hit them (visually)
I was lucky enough to find several ARs which makes it possible to adjust the actual collision detection of the puck, so now not only the puck look realistic, but even the game 'knows" the new realistic proportion of the puck, so to speak.
So the puck is now actually on the ice, not above the ice and goalie can't deflect the puck if it's not actually hitting his body visually.
I take it as plus overall, because the CPU now can actually score a goal and now with this accuracy code we can make it a lot more challenging for human, when they can't abuse the realistic puck proportions.
Of course, if can find a way how to improve their reflexes on the CPU side, that would be cool too!
There is one more thing tho, that is way too easy and needs fixing and that is the faceoffs win ratio. It is way too easy for a human to win the faceoffs. Which ultimately determine who has the puck after the puck drop.
specs:
Windows 10
Intel i7-9900K @ 4.9Ghz
32 GB RAM
Nvidia 1080ti
Windows 10
Intel i7-9900K @ 4.9Ghz
32 GB RAM
Nvidia 1080ti