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With Ubershaders, are AMD GPUs now the best choice over Nvidia?
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With Ubershaders, are AMD GPUs now the best choice over Nvidia?
08-06-2017, 11:29 PM
#1
seoulgamer Offline
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So it seems that with Ubershaders enabled, Nvidia GPUs won't run well with anything but Direct3D 11, but AMD GPUs can use Ubershaders and still get the full benefits of Vulkan's extra performance.

Should I have gone for an RX 560 over a 1050 Ti? I used to own an RX 460 (bricked while attempting to unlock the extra cores), and I'm wondering whether the 1050 Ti was really a worthwhile replacement.
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08-07-2017, 02:27 AM (This post was last modified: 08-07-2017, 02:27 AM by Helios.)
#2
Helios Offline
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As of the current state of master, yes.

Right now there is a PR to fix perf problems on nvidia, but I don't know if anything can be done about the stupid global locks.

However, we still support D3D11, it still works just as well as GL, and exclusive mode ubers works perfectly. Supposedly a GTX 760 could get 2x-3x IR on exclusive mode. A 1050ti could probably get 3x easily. Additionally, if you still want hybrid, use Direct3D 11. Problem solved.

The 1050ti is faster than the RX 560 dude.
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08-07-2017, 02:51 AM
#3
seoulgamer Offline
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Cool, thanks. I just tried Direct3D 11 on Xenoblade, and to my astonishment I'm getting better performance with Hybrid Ubershaders than I was getting on OpenGL with Ubershaders disabled. 1080P with 4x SSAA! 100% speed! What the hell. On OpenGL I couldn't even use 2X SSAA without slowdown during battles.

I'd heard bad things about the Direct3D backends on emulators, usually that they're less accurate than OpenGL, particularly on the likes of PCSX2. I'd always assumed it was just there for AMD users who couldn't handle the OpenGL backend, never thought there'd actually be an advantage with Nvidia cards.
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08-07-2017, 03:26 AM
#4
Helios Offline
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Whatever you heard about D3D being a subpar API is a myth.

D3D is fine.
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08-07-2017, 05:11 AM (This post was last modified: 08-07-2017, 05:12 AM by TKSilver.)
#5
TKSilver Offline
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The problem with DirectX 11 on PCSX2 is simply that no one is actively developing for it and it only sometimes gets back ports of features that openGL has. Limited people are working on the backend so the concentration of work goes to the one that helps out both linux users and windows users instead of just windows users.

Dolphin has active developmemt on all the (supported) graphic APIs.
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