• Login
  • Register
  • Dolphin Forums
  • Home
  • FAQ
  • Download
  • Wiki
  • Code


Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › General Discussion v
« Previous 1 ... 259 260 261 262 263 ... 369 Next »

[wish] Brightness slider
View New Posts | View Today's Posts

Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Thread Modes
[wish] Brightness slider
02-19-2011, 09:52 PM
#1
Quandrastom Offline
Junior Member
**
Posts: 6
Threads: 1
Joined: Feb 2011
so i was playing metroid prime a few times and it annoys me how dark certain area's are. i sometimes find it hard to see where a platform ends.

so i checked if there was a brightness slider but i didnt find it.

so i was wondering is there any plug-in for this ?
if not. i might be able to write it myzelf as i am a software developer. but emulation is a bit to heavy for me to understand Big Grin, but probely something that would add +x to RGB values right before its rendered on the screen will do.

so does anyone know a simpel way to get this sorted ? becase if i have to work on it myzelf i deffntly need some help
Find
Reply
02-19-2011, 09:58 PM
#2
KHRZ Offline
Above and Beyond
*******
Posts: 1,527
Threads: 61
Joined: Mar 2009
There's post processing shaders in OGL, you could make a shader perhaps. And it's not implemented for Directx so maybe you can take care of thatTongue
Specs: intel i5 3570k @ 3.4GHz;
16Gb RAM; Raedon HD 7900;
Win8 64-Bit
Website Find
Reply
02-21-2011, 08:21 PM (This post was last modified: 02-21-2011, 08:22 PM by Quandrastom.)
#3
Quandrastom Offline
Junior Member
**
Posts: 6
Threads: 1
Joined: Feb 2011
(02-19-2011, 09:58 PM)KHRZ Wrote: There's post processing shaders in OGL, you could make a shader perhaps. And it's not implemented for Directx so maybe you can take care of thatTongue
yeh i was thiking about that, this kind of stuff has tobe done in shaders not directly in the rendering code as i was previusly thiking off Big Grin

i have worked whit microsoft® XNA games before and they are Direct X® based. yet i didnt do much shader related things other then loading a shader onto an object

anyway ill have a look at the OGL and see what i can do next weekend before i get stuck

Find
Reply
02-21-2011, 09:58 PM
#4
KHRZ Offline
Above and Beyond
*******
Posts: 1,527
Threads: 61
Joined: Mar 2009
Btw, brightness issues in Metroid Prime was discussed in this topic, maybe you can fix it with the fog option?
Specs: intel i5 3570k @ 3.4GHz;
16Gb RAM; Raedon HD 7900;
Win8 64-Bit
Website Find
Reply
« Next Oldest | Next Newest »


  • View a Printable Version
  • Subscribe to this thread
Forum Jump:


Users browsing this thread: 1 Guest(s)



Powered By MyBB | Theme by Fragma

Linear Mode
Threaded Mode