I haven't programmed in OpenGL 3.0 yet, but what I've seen looks better than some of the stuff I have to do in 1.4. Seems like since most hardware is just now getting around to supporting 3.0 and above, even on the low-end of consumer computers, most OGL programmers have had to content themselves with using 2.0 at the most, and falling back on older versions when those 2.0 features aren't supported. Doesn't help that drivers were screwy from some vendors as well, hence inconsistencies across different hardware even with the same API. Bit of a bad situation if you ask me.
Hey, I'm a Linux guy too.
It's all about choice, really. More options benefit more people. Just have to make sure we can effectively maintain them all. No one wants 7 graphics plugins, but only two or three really work. Dolphin's got that balance.
If I knew more about OGL and how Dolphin's GPU emulation worked, I'd gladly see if I could contribute to the OGL plugin. Alas, I can hardly get a simple FPS camera to work right in OGL. I'm good with 2D stuff though. :p
(03-08-2012, 08:56 AM)Starscream Wrote: Figures a Linux guy would suggest that we all use OpenGL. Here's an idea, you keep your one option and I'll be over here deciding out of the three back-ends which I want to use. Don't drag us all down with you.
Hey, I'm a Linux guy too.
It's all about choice, really. More options benefit more people. Just have to make sure we can effectively maintain them all. No one wants 7 graphics plugins, but only two or three really work. Dolphin's got that balance.If I knew more about OGL and how Dolphin's GPU emulation worked, I'd gladly see if I could contribute to the OGL plugin. Alas, I can hardly get a simple FPS camera to work right in OGL. I'm good with 2D stuff though. :p
