It's kinda correct though. OpenGL is just a terrible API to code for >_>
OGL 3.0 is a bit nicer, but requiring D3D10-level hardware just to have a nice API sounds a bit overkill.
Also note that "maintain" does not necessarily include optimizing stuff.
OGL 3.0 is a bit nicer, but requiring D3D10-level hardware just to have a nice API sounds a bit overkill.
Also note that "maintain" does not necessarily include optimizing stuff.
