Zelda TP for Wii is flipped from the GC version, and it uses a framebuffer trick to achieve this. If you have the EFB disabled it will render the graphics backwards, you need to have at least Copy EFB to GX enabled to play. (This doesn't affect the HUD, which can seem a bit odd.)
Of course, this does raise the possibility of playing it backwards anyway by switching the controls. Considering that no text is affected, I'm not really sure how this would work out.
Anyway, on the Wii version (I booted up my real wii to check this) during the Intro Link and Epona should start out on a bridge, and then ride off to the left of the screen, from the right. If it's the other way around, then it's not doing the flip proper and you need to play with your settings or suffer one. ^_^
-gamefreak
Of course, this does raise the possibility of playing it backwards anyway by switching the controls. Considering that no text is affected, I'm not really sure how this would work out.
Anyway, on the Wii version (I booted up my real wii to check this) during the Intro Link and Epona should start out on a bridge, and then ride off to the left of the screen, from the right. If it's the other way around, then it's not doing the flip proper and you need to play with your settings or suffer one. ^_^
-gamefreak
The only good zombie is a live zombie.
