• Login
  • Register
  • Dolphin Forums
  • Home
  • FAQ
  • Download
  • Wiki
  • Code


Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › General Discussion v
« Previous 1 ... 124 125 126 127 128 ... 367 Next »

Windows 10 & Directx12.
View New Posts | View Today's Posts

Pages (2): 1 2 Next »
Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Thread Modes
Windows 10 & Directx12.
01-25-2015, 10:31 PM
#1
walfo1 Offline
Member
***
Posts: 74
Threads: 16
Joined: Sep 2013
With the new API, will we see a cut in System Requirements if we were to use the backend on Dolphin?
Find
Reply
01-25-2015, 11:24 PM
#2
Zee530 Offline
Above and Beyond
*******
Posts: 1,747
Threads: 12
Joined: Jan 2011
We don't know.
......?????
Find
Reply
01-25-2015, 11:51 PM
#3
Duke Nukem Offline
Banned
Posts: 1,724
Threads: 48
Joined: Mar 2011
Maybe in the future, but not right away.
Find
Reply
01-26-2015, 05:11 PM
#4
DaRkL3AD3R Offline
Member
***
Posts: 197
Threads: 20
Joined: Nov 2009
I seriously hope we can get this massive drawcall performance improvement, and multithreaded rendering with DX12, added to Dolphin (and various other emulators.) Especially for Dolphin-VR. Until you've experienced Metroid Prime in an Oculus Rift running at full speed and culling disabled, you haven't experienced just how amazing Dolphin truly is capable of being. And right now we are heavily limited by CPU performance due to the sheer amount of geometry and drawcalls (I think, I am no developer but I get the concepts) that these games in VR demand.
CPU: i7 7700k 4.8Ghz GPU: RTX 4090 Founder's Edition  Mobo: ASUS Z270 Maximus IX Hero RAM: G-Skill 32GB DDR4 3200Mhz PSU: EVGA Supernova 850w Titanium Case: Coolermaster HAF X O/S: Windows 11 21H2 Pro x64
Find
Reply
01-26-2015, 05:39 PM
#5
Duke Nukem Offline
Banned
Posts: 1,724
Threads: 48
Joined: Mar 2011
(01-26-2015, 05:11 PM)DaRkL3AD3R Wrote: I seriously hope we can get this massive drawcall performance improvement, and multithreaded rendering with DX12, added to Dolphin (and various other emulators.) Especially for Dolphin-VR. Until you've experienced Metroid Prime in an Oculus Rift running at full speed and culling disabled, you haven't experienced just how amazing Dolphin truly is capable of being. And right now we are heavily limited by CPU performance due to the sheer amount of geometry and drawcalls (I think, I am no developer but I get the concepts) that these games in VR demand.

OK, let's just see what happens.
Find
Reply
01-26-2015, 09:26 PM
#6
neobrain Offline
"Wow, I made my code 1000x faster! That means I can make it 2048x slower now!"
**********
Developers (Some Administrators and Super Moderators)
Posts: 3,208
Threads: 50
Joined: Jun 2009
DX12 is useless. All that's needed for good performance is already in OpenGL.
My blog
Me on Twitter
My wishlist on Amazon.de
Find
Reply
01-26-2015, 09:31 PM (This post was last modified: 01-26-2015, 09:31 PM by Duke Nukem.)
#7
Duke Nukem Offline
Banned
Posts: 1,724
Threads: 48
Joined: Mar 2011
(01-26-2015, 09:26 PM)neobrain Wrote: DX12 is useless. All that's needed for good performance is already in OpenGL.

Thanks for clearing that up.

I got one question though:

Is OpenGL more recommended to use then Direct3D today? Back in the days it was the other way around that DX9 and DX11 was recommended instead of OpenGL.
Find
Reply
01-28-2015, 12:35 AM
#8
Zee530 Offline
Above and Beyond
*******
Posts: 1,747
Threads: 12
Joined: Jan 2011
Yep, OGL all the way,
......?????
Find
Reply
01-28-2015, 03:50 AM
#9
Dolphy Offline
Galactic Allied Commander
***
Posts: 249
Threads: 0
Joined: Jan 2015
(01-28-2015, 12:35 AM)Zee530 Wrote: Yep, OGL all the way,

That's not true, rogue squadron 2 and 3 runs better in d3d for me.
Find
Reply
01-30-2015, 08:29 AM
#10
Darkness Knight Offline
Member
***
Posts: 219
Threads: 8
Joined: Feb 2010
For me D3D+EFBtoRAM is better in performance than OGL+EFTtoRAM.

Salu2 - Darkness Knight
CPU: Core i7 4770k @ 3.9GHz
GPU: Geforce GTX1070 @ v511.79
SPU: X-Fi Titanium Fatal1ty Pro @ XP 2.17.0001.8
O.S: Win10 21H2 x64

RetroPCEmuGaming Youtube Channel
Website Find
Reply
« Next Oldest | Next Newest »
Pages (2): 1 2 Next »


  • View a Printable Version
  • Subscribe to this thread
Forum Jump:


Users browsing this thread: 1 Guest(s)



Powered By MyBB | Theme by Fragma

Linear Mode
Threaded Mode