When I use anti-aliasing with wind waker it creates a white trapezoid on link.
It's more noticeable at a lower internal resolution. (it doesn't look like a trapezoid in the screenshot because there is only part of it in each frame.)
If I turn on "disable per-pixel depth" the trapezoid goes away...
...however this causes the water textures to flicker at certain angles. Does anyone know a way to get around this? I've tried efb to ram but it didn't make the trapezoid go away.
I'm using 3.0-633 ICC build by DefenderX
Here are my settings
Also the same thing happens with OpenGL CSAA
With D3D9's SSAA this doesn't happen but my GPU isn't strong enough to use it.
Thanks in Advance.
It's more noticeable at a lower internal resolution. (it doesn't look like a trapezoid in the screenshot because there is only part of it in each frame.)
If I turn on "disable per-pixel depth" the trapezoid goes away...
...however this causes the water textures to flicker at certain angles. Does anyone know a way to get around this? I've tried efb to ram but it didn't make the trapezoid go away.
I'm using 3.0-633 ICC build by DefenderX
Here are my settings
Also the same thing happens with OpenGL CSAA
With D3D9's SSAA this doesn't happen but my GPU isn't strong enough to use it.
Thanks in Advance.