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Wind Waker slow
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Wind Waker slow
12-14-2012, 05:38 AM
#1
Gm20 Offline
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How do i improve the performance of wind waker? Right now its too slow to play.
I am playing on a laptop, spec:
win 7 x64, i5 2.4 ghz, 5870, 4 gb ram
isnt my computer good enough for the game? Any help would be appreciated.
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12-14-2012, 06:17 AM
#2
DefenderX Offline
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1st - Use the official Dolphin 3.0 release
2nd - Use the settings for best speed (link in my sig)
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12-14-2012, 07:22 AM (This post was last modified: 12-14-2012, 07:23 AM by LordVador.)
#3
LordVador Offline
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(12-14-2012, 05:38 AM)Gm20 Wrote: Right now its too slow to play.

Define "too slow"

(12-14-2012, 05:38 AM)Gm20 Wrote: i5 2.4 ghz

Which i5 processor is it exactly?
[color=#ff0000][color=#006600]i5 3570K @ 4.5GHz/GTX 660 Ti/RAM 4GB/Win7 x64[/color][/color]
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12-14-2012, 09:05 AM
#4
pauldacheez Offline
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It's because this game has EFB to RAM (which is really goddamn slow) forced in its config file. EFB to Texture only breaks the Pictobox (I think), so you can play the game just fine with EFB to Texture and only switch to EFB to RAM (in-game) when you need to use the Pictobox.

Opening the Graphics settings while in-game will override the settings in the config file, but it'd be better to just edit the config file: right-click the game, click Properties, and click Edit Config. Find the line "EFBToTextureEnable = False" (should be the second-to-last line) and replace the False with True.
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12-14-2012, 09:11 AM
#5
admin89 Offline
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http://forums.dolphin-emu.org/Thread-tloz-wind-waker-low-speed-help
Laptop: (Show Spoiler)
Clevo W230SS : 3200x1800 IPS | i7 4700MQ @ 3.6GHz (Intel XTU + Triple fan mod) | GTX 860M GDDR5 | 128GB Toshiba CFD SSD | 16GB DDR3L 1600MHz
Aspire 715 43G : 1080p 144Hz |  R5 5625U @ 4.3GHz | Nvidia RTX 3050 4GB | 500GB WD SSD  | 16GB DDR4 3200MHz 
Mini PC :: (Show Spoiler)
G3258 @ 4.6GHz | ELSA GTX 750 | Asrock Z87E ITX | 600W SFX 80+ Gold Silverstone + SG06-LITE | Corsair Vengeance 8GB 2000MHz | Scythe Kozuti + Ao Kaze | 45TB 2.5" Ex HDD (in total) , Zelda Gold Wiimote , LE Wii Classic Controller , Gold LE PS3 DualShock , BlackWidow Chroma ,
Now Playing : Xenoblade Definitive Edition on Yuzu - Switch Emu 

 
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12-15-2012, 12:50 AM (This post was last modified: 12-15-2012, 01:29 AM by Gm20.)
#6
Gm20 Offline
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(12-14-2012, 09:05 AM)pauldacheez Wrote: It's because this game has EFB to RAM (which is really goddamn slow) forced in its config file. EFB to Texture only breaks the Pictobox (I think), so you can play the game just fine with EFB to Texture and only switch to EFB to RAM (in-game) when you need to use the Pictobox.

Opening the Graphics settings while in-game will override the settings in the config file, but it'd be better to just edit the config file: right-click the game, click Properties, and click Edit Config. Find the line "EFBToTextureEnable = False" (should be the second-to-last line) and replace the False with True.

Game seems to run better now. Thanks for the help

Edit: Game seems to stay between 100% and 99% speed and fps between 31-29. Is this considered normal gamespeed? Have only tried it out in the beginning of the game so not sure if certain areas will make the game slower.
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12-15-2012, 06:56 AM
#7
Shonumi Offline
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(12-15-2012, 12:50 AM)Gm20 Wrote: Edit: Game seems to stay between 100% and 99% speed and fps between 31-29. Is this considered normal gamespeed?

Yes, for most of the game, the FPS should be 30 FPS. You can usually trust the game speed % as a measure for how fast the game is running (sometimes it can be off though). iirc, some parts of the game run at 60 for NTSC versions and 50 for PAL, but each should run at 30 a majority of the time.
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