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Wind Waker - Pictograph Delay
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Wind Waker - Pictograph Delay
09-30-2016, 07:01 AM
#9
leolam Offline
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Both EFB Access and EFB to RAM should be left on. In other words, EFB Access to CPU should be on and Store EFB Copies to Texture Only off.

(PS: EFB means embedded framebuffer)
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Messages In This Thread
Wind Waker - Pictograph Delay - Zerowalker - 09-27-2016, 03:37 PM
RE: Wind Waker - Pictograph Delay - Zerowalker - 09-29-2016, 10:46 AM
RE: Wind Waker - Pictograph Delay - JMC47 - 09-29-2016, 11:25 AM
RE: Wind Waker - Pictograph Delay - Zerowalker - 09-29-2016, 04:30 PM
RE: Wind Waker - Pictograph Delay - Seiyena - 09-29-2016, 04:33 PM
RE: Wind Waker - Pictograph Delay - mimimi - 09-29-2016, 04:47 PM
RE: Wind Waker - Pictograph Delay - JMC47 - 09-29-2016, 05:13 PM
RE: Wind Waker - Pictograph Delay - Zerowalker - 09-30-2016, 06:43 AM
RE: Wind Waker - Pictograph Delay - leolam - 09-30-2016, 07:01 AM
RE: Wind Waker - Pictograph Delay - JosJuice - 09-30-2016, 07:07 AM

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