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Wind Waker - Pictograph Delay
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Wind Waker - Pictograph Delay
09-30-2016, 06:43 AM
#8
Zerowalker Offline
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Posts: 208
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Joined: Jan 2016
so does both need to be on or what?

I thought EFB copies to texture only was some kind of scaling tweak.
As for Skip EFB access from CPU, well basically it just sounds like you won't be able to get any information from the EFB (frame data?), which make sense if it breaks pictographs.

How is DX12 btw?
Not that i can actually use it as i can't capture that with how i do things, but if anyone have tried it would be interesting to know, my assumption is that It can be faster, but it's not coded for it yet.
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Messages In This Thread
Wind Waker - Pictograph Delay - Zerowalker - 09-27-2016, 03:37 PM
RE: Wind Waker - Pictograph Delay - Zerowalker - 09-29-2016, 10:46 AM
RE: Wind Waker - Pictograph Delay - JMC47 - 09-29-2016, 11:25 AM
RE: Wind Waker - Pictograph Delay - Zerowalker - 09-29-2016, 04:30 PM
RE: Wind Waker - Pictograph Delay - Seiyena - 09-29-2016, 04:33 PM
RE: Wind Waker - Pictograph Delay - mimimi - 09-29-2016, 04:47 PM
RE: Wind Waker - Pictograph Delay - JMC47 - 09-29-2016, 05:13 PM
RE: Wind Waker - Pictograph Delay - Zerowalker - 09-30-2016, 06:43 AM
RE: Wind Waker - Pictograph Delay - leolam - 09-30-2016, 07:01 AM
RE: Wind Waker - Pictograph Delay - JosJuice - 09-30-2016, 07:07 AM

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