I use OpenGL and I found that ticking "Skip EFB access from CPU" (located under "hacks" in the graphics settings) allows the pictographs to function properly. You also may want to untick "Store EFB copies to texture only".
Thread Rating:
|
Wind Waker - Pictograph Delay
|
|
« Next Oldest | Next Newest »
|
| Messages In This Thread |
|
Wind Waker - Pictograph Delay - Zerowalker - 09-27-2016, 03:37 PM
RE: Wind Waker - Pictograph Delay - Zerowalker - 09-29-2016, 10:46 AM
RE: Wind Waker - Pictograph Delay - JMC47 - 09-29-2016, 11:25 AM
RE: Wind Waker - Pictograph Delay - Zerowalker - 09-29-2016, 04:30 PM
RE: Wind Waker - Pictograph Delay - Seiyena - 09-29-2016, 04:33 PM
RE: Wind Waker - Pictograph Delay - mimimi - 09-29-2016, 04:47 PM
RE: Wind Waker - Pictograph Delay - JMC47 - 09-29-2016, 05:13 PM
RE: Wind Waker - Pictograph Delay - Zerowalker - 09-30-2016, 06:43 AM
RE: Wind Waker - Pictograph Delay - leolam - 09-30-2016, 07:01 AM
RE: Wind Waker - Pictograph Delay - JosJuice - 09-30-2016, 07:07 AM
|
Users browsing this thread: 2 Guest(s)