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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Support v
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Wind Waker - Pictograph Delay
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Wind Waker - Pictograph Delay
09-27-2016, 03:37 PM
#1
Zerowalker Offline
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Every time i take a Pictograph it takes forever for the photo to be taken, like 5-10 seconds.
It's basically a total freeze.

I am using the latest Dolphin, 5.0 with DirectX 11.

Is there a fix for this?
It kinda sucks to wait so damn long for every photoSad
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09-29-2016, 10:46 AM
#2
Zerowalker Offline
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No answer at all, was i perhaps not that clear?;O
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09-29-2016, 11:25 AM
#3
JMC47 Offline
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Use OpenGL, it's faster there. It's due to EFB Access taking a while on PCs, but being near instantaneous on GC. I think OpenGL can cache the access or bundle or something that makes it faster.
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09-29-2016, 04:30 PM
#4
Zerowalker Offline
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Oh, hmm, problem is that OpenGL is kinda broken for me when recording and stuff (thanks AMD).
But that explains the reason, thanksSmile
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09-29-2016, 04:33 PM
#5
Seiyena
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I use OpenGL and I found that ticking "Skip EFB access from CPU" (located under "hacks" in the graphics settings) allows the pictographs to function properly. You also may want to untick "Store EFB copies to texture only".
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09-29-2016, 04:47 PM
#6
mimimi Offline
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(09-29-2016, 04:33 PM)Seiyena Wrote: I use OpenGL and I found that ticking "Skip EFB access from CPU" (located under "hacks" in the graphics settings) allows the pictographs to function properly. You also may want to untick "Store EFB copies to texture only".

Um, no? I know for a fact that it at least needs efb to ram for the pictures to work. And that setting is overridden by the gamei ini when you start the game. So you may disable those options, but Dolphin reenables them automatically, and that's why it seems to work without.
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09-29-2016, 05:13 PM (This post was last modified: 09-29-2016, 05:14 PM by JMC47.)
#7
JMC47 Offline
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Yeah, if you do that the pictures don't have the information they need to be used for anything lol.

Take a picture of the moon with EFB Access to CPU off and Store EFB Copies to Texture Only on and just tell me how that turns out.
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09-30-2016, 06:43 AM
#8
Zerowalker Offline
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so does both need to be on or what?

I thought EFB copies to texture only was some kind of scaling tweak.
As for Skip EFB access from CPU, well basically it just sounds like you won't be able to get any information from the EFB (frame data?), which make sense if it breaks pictographs.

How is DX12 btw?
Not that i can actually use it as i can't capture that with how i do things, but if anyone have tried it would be interesting to know, my assumption is that It can be faster, but it's not coded for it yet.
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09-30-2016, 07:01 AM
#9
leolam Offline
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Both EFB Access and EFB to RAM should be left on. In other words, EFB Access to CPU should be on and Store EFB Copies to Texture Only off.

(PS: EFB means embedded framebuffer)
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09-30-2016, 07:07 AM
#10
JosJuice Offline
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(09-30-2016, 07:01 AM)leolam Wrote: In other words, EFB Access to CPU should be on

The option is called Skip EFB Access from CPU and it should be off. All checkboxes in the Hacks tab follow the convention that off means more accurate to the original hardware.
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