Specs:
i7-720QM 1.6ghz (2.8ghz turbo boost)
NVidia GeForce GT 230M
There are two major problems (other than how slow it goes using only 25% CPU on an i7 mobile processor.. but that's not a WW specific issue, that's another topic.)
First and foremost, there is a problem with smoke/heat effect. In normal fire smoke (lanterns, torches, etc), things get distorted/reflected in the heat effect. In the Dragon Roost Heat, it is insane, it looks like the screen is being torn apart with sharp edges rather quickly.
OK, I have tried 3 builds (2.0, 6331 (crawls for some reason), and 6441). I have tried D3D and OpenGL Plugins, all setting combinations, and I mean I played with them for hours and hours, notably the EFB settings. I have them on EFB->RAM (tried texture, turning off EFB pretty much breaks the graphics), EFB scaled copy (tried turning it off), EFB->CPU access (yes, tried turning that off too,) tried enabling Safe Texture Cache (I don't think this had any effect on anything) and XFB both modes (IIRC this broke things.)
(I am also using TP Bloom Hack to eliminate blurriness on the crappy resolution I have to use to get decent speed... native in a few places including Dragon Roost where the heat effect is going on and any place with fog, at least on 2.0 where it is an option. Still looks kinda crappy - AA doesn't seem to do anything on native/640x480 - unless I turn it up to at least 800x600.)
So I am of the conclusion that this is a problem with Dolphin and the card... or the drivers :/ (anyone got any ideas on the drivers I should use perhaps?) I have found that a couple other people reported this problem.
The other problem is the pictograph. It goes click-click-click-click-etc and does that for a good minute before it either A) crashes (64-bit builds) or B) goes to a sometimes black sometimes correct picture and continues (32-bit builds). I tried messing with the graphics settings for this too... luckily I have zero interest in the Nintendo Gallery and can just handle it for the few I actually need to take for some stuff.
i7-720QM 1.6ghz (2.8ghz turbo boost)
NVidia GeForce GT 230M
There are two major problems (other than how slow it goes using only 25% CPU on an i7 mobile processor.. but that's not a WW specific issue, that's another topic.)
First and foremost, there is a problem with smoke/heat effect. In normal fire smoke (lanterns, torches, etc), things get distorted/reflected in the heat effect. In the Dragon Roost Heat, it is insane, it looks like the screen is being torn apart with sharp edges rather quickly.
OK, I have tried 3 builds (2.0, 6331 (crawls for some reason), and 6441). I have tried D3D and OpenGL Plugins, all setting combinations, and I mean I played with them for hours and hours, notably the EFB settings. I have them on EFB->RAM (tried texture, turning off EFB pretty much breaks the graphics), EFB scaled copy (tried turning it off), EFB->CPU access (yes, tried turning that off too,) tried enabling Safe Texture Cache (I don't think this had any effect on anything) and XFB both modes (IIRC this broke things.)
(I am also using TP Bloom Hack to eliminate blurriness on the crappy resolution I have to use to get decent speed... native in a few places including Dragon Roost where the heat effect is going on and any place with fog, at least on 2.0 where it is an option. Still looks kinda crappy - AA doesn't seem to do anything on native/640x480 - unless I turn it up to at least 800x600.)
So I am of the conclusion that this is a problem with Dolphin and the card... or the drivers :/ (anyone got any ideas on the drivers I should use perhaps?) I have found that a couple other people reported this problem.
The other problem is the pictograph. It goes click-click-click-click-etc and does that for a good minute before it either A) crashes (64-bit builds) or B) goes to a sometimes black sometimes correct picture and continues (32-bit builds). I tried messing with the graphics settings for this too... luckily I have zero interest in the Nintendo Gallery and can just handle it for the few I actually need to take for some stuff.