Technically EFB to Ram isn't any more accurate than EFB to Texture, because there is no way to do what the GC/Wii do. On the consoles, the ram is shared between the system and the graphics chip. On our PCs that isn't the case, so you have to move things to either the system memory or the GPU memory. For most things that works fine, but for EFB Copies... not so much. EFB to Ram allows CPU access, but slows down GPU access considerably making the game slower. EFB to Texture allows the GPU ready access so it's nice and fast, but slows down CPU access or blocks it entirely. Neither situation really replicates the original hardware very well, but EFB to Ram is closest since the game needs to make EFB changes on the fly via the CPU. ...which I guess makes it more accurate. I'll shut up now.
![[Image: RPvlSEt.png]](https://i.imgur.com/RPvlSEt.png)
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