• Login
  • Register
  • Dolphin Forums
  • Home
  • FAQ
  • Download
  • Wiki
  • Code


Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Support v
« Previous 1 ... 582 583 584 585 586 ... 1198 Next »

Wind Waker Freezes with Pictogreaph
View New Posts | View Today's Posts

Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Thread Modes
Wind Waker Freezes with Pictogreaph
03-09-2014, 07:54 PM
#4
JMC47 Offline
Content Producer
*******
Content Creators (Moderators)
Posts: 6,543
Threads: 29
Joined: Feb 2013
The reason it was perceived as whining, rightfully or not, is that we get a lot of complaints about performance. My first reaction was the same. EFB2Texture is a hack to make the emulator run faster at the expense of accuracy. So, in saying "Can I get full speed + accuracy" comes off as a bit uninformed, especially to us that handle these questions all the time. I'll do my best to explain.

Currently, what Wind Waker does for the pictobox cannot be emulated through EFB2Texture for various reasons, and requires EFB2Ram. EFB2Ram is not limited by how much ram you have, but rather processing speed. I do not know if it's even possible for EFB2Texture to ever support this feature.

Why doesn't Dolphin run as fast on 4.0 by default? Because it runs better! In modern development builds, almost every single graphical bug present in prior builds have been fixed. Hell, in the Tev_Fixes_New branch there are zero known graphical bugs remaining in Wind Waker! By forcing LLE audio by default (which, the user can override if they prefer speed over accuracy) we make it so the game doesn't crash as easily, and hopefully more users have a better experience. Unfortunately, many users prefer speed over stability.

My suggestion is to only turn on EFB2Ram when you take the pictures and then turn it back off when you're done. It's not the perfect solution, but I do know it works fairly well. Also, you could try using different graphics backends + settings (Such as Vertex Streaming Hack in OpenGL on 4.0; or, if you have a fairly modern card, the automatic buffer streaming stuff in latest development builds.)

Basically, higher accuracy uses more resources which makes the game slower.
Find
Reply
« Next Oldest | Next Newest »


Messages In This Thread
Wind Waker Freezes with Pictogreaph - ink_Ribbon - 03-09-2014, 01:20 PM
RE: Wind Waker Freezes with Pictogreaph - pauldacheez - 03-09-2014, 03:26 PM
RE: Wind Waker Freezes with Pictogreaph - ink_Ribbon - 03-09-2014, 05:46 PM
RE: Wind Waker Freezes with Pictogreaph - JMC47 - 03-09-2014, 07:54 PM
RE: Wind Waker Freezes with Pictogreaph - MayImilae - 03-09-2014, 08:12 PM
RE: Wind Waker Freezes with Pictogreaph - ink_Ribbon - 03-09-2014, 09:46 PM

  • View a Printable Version
  • Subscribe to this thread
Forum Jump:


Users browsing this thread: 1 Guest(s)



Powered By MyBB | Theme by Fragma

Linear Mode
Threaded Mode