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Wind Waker Freezes with Pictogreaph
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Wind Waker Freezes with Pictogreaph
03-09-2014, 03:26 PM
#2
pauldacheez Offline
hot take: fascism is bad
*******
Posts: 1,527
Threads: 1
Joined: Apr 2012
There's no "best of both worlds" here – either turn on EFB to RAM whenever you want to use the Picto Box or don't use it at all. Or get better hardware (or a real console) to run the game on.

As of 4.0, the game automatically uses DSP LLE, which increases the CPU requirement substantially but fixes a major issue with the game – with HLE, the game occasionally hangs during cutscenes, door transitions, etc., and I was *really* fucking tired of people complaining about the issue, so I asked a dev to make it always use LLE. And that just resulted in more complaints! What a country, always finding something perfectly legitimate yet practically unfixable to whine about.
<@skid_au> fishing resort is still broken: http://i.imgur.com/dvPiQKg.png
<@neobrain> dafuq
<+JMC47> no dude, you're just holding the postcard upside down
----------------------------------------
<@Lioncash> pauldachz in charge of shitposting :^)
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Messages In This Thread
Wind Waker Freezes with Pictogreaph - ink_Ribbon - 03-09-2014, 01:20 PM
RE: Wind Waker Freezes with Pictogreaph - pauldacheez - 03-09-2014, 03:26 PM
RE: Wind Waker Freezes with Pictogreaph - ink_Ribbon - 03-09-2014, 05:46 PM
RE: Wind Waker Freezes with Pictogreaph - JMC47 - 03-09-2014, 07:54 PM
RE: Wind Waker Freezes with Pictogreaph - MayImilae - 03-09-2014, 08:12 PM
RE: Wind Waker Freezes with Pictogreaph - ink_Ribbon - 03-09-2014, 09:46 PM

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